Well. I'm not sure if it's the jeeps itself, but everytime somebody drives it, it spams the console with messages like this: Spoiler So I'm not sure if it's something wrong with the jeeps or is it on my side. Besides, jeeps are fun, but the damages people inflict on other people on the jeeps does not appear on the logs (with exception of damage logs) unless they kill somebody. so I'll remain neutral on that. Other than that, I like the map. It's pretty fun, but is it possible to add another way to reach the underground level besides elevators? (unless there's one that I'm not aware of)
hl2,css,gmod -Try verifying your game cache by going to the game in your library list, and then right-click on it. From the drop down menu, choose "Properties", then from the window that pops up, click on the second tab. In that window you'll see "verifying integrit of game cache". Click that. Once it's downloaded some files, try the game again. or -Create server and write in console: sv_cheats 1 snd_rebuildaudiocache
As for the cars being removed, I'm against it, its just one of those things that makes the map unique and fun and makes ttt more light hearted rather than so edgy.
Spoiler This scared the shit outta me. Great map, I always dreamed of having NPCs in maps for TTT, sorta spice up the experience. Good one. As for the jeep, I definetely need to collect more hours playtesting this map before I could come up with my perception.
Hello just wanted to tell you guys that beta03 is out http://steamcommunity.com/sharedfiles/filedetails/?id=805798220 -------------------------------------------------------------------------------------- And for beta04 i have to remake the hole map for more friendly way for the program to analys the portalflows. This project will take alot of time, at least it will maximus the optimization for the player. feel free to come with information about the map if it needs some changes to the different areas and so on.
Because i rushed out beta03 it got few leaks that i try to fix and i couldn't make it work without some area's having fps drops. i am almost done with basement for beta04.
Here is a link for test01, feel to try it out supports up to 15 players give me feed back about the new layout and how good it preforms on your computer considering i have 300+ fps all the time. New features ----------------- -New t trap called "Du midle" - removed fog because it kills ur fps. - less props to increase your fps - really nice optimization with the hint/skip/areaportals - less light entity - weapons are now spread around the map - spawn points are randomly located - changed the laser trap - new look for the generator room and the teleporter room. Spoiler: test01 https://www.dropbox.com/s/jiipo9agodpw68b/ttt_safetown_test01.bsp?dl=0 help me future polish this map upper area coming soon.
Just played on the newest version of this map, it's very very good. Lots of interesting stuff, very detailed. Still needs optimised, but that shouldn't take too long.
Please enjoy. Spoiler: beta04 http://steamcommunity.com/sharedfiles/filedetails/?id=812779707 Beta05 is on the way and will be the last beta version of this map, what can we exepct from beta05! - 3D skybox - alot of detailing - advanced lightning - some sexy picuters
Beta03 - wasn't any success cause of fps problems Beta04 - failed because i forgot to add cubemaps Beta05 is here hope you will enjoy it. Spoiler: Newest version beta05 is here Spoiler: steam workshopbeta05 http://steamcommunity.com/sharedfiles/filedetails/?id=818035149