1 mod 1 rule Rule 1) there are no rules But anyway the way I see it is that each admin is responsible for making sure their mods are up on their hours. If they don't whip them enough for their hours to be up, its up to the Lead to whip the admin. If that doesn't happen... Highwon gets out the special belt I don't think that having less staff with higher hours is gonna help anyone. You are just losing hours then. And at least from what I've seen, there are only a few small time spans where the server goes unstaffed, and during the day, it usually lasts less than a map rotation
I'm p sure they should've gone through with the shutdown at this point. Ya know? One of those "remember me how I was not how I've become" sort of situations at this point.
CBA to read the whole thread , but the biggest problem has always been and always will be multistaffing , don't get me wrong you can't expect mods to solo mod all the time but it takes the biscuit when you see 2 or more mods on a 14 player server, all they do is get their hour requirement nice and easily then when they are needed they don't show up because they have their hours and don't care. disclaimer not every mod does that but ya get the point. double disclaimer no disrespect intended I love the staff team no homo
The easy solution is to start paying admins for all our hard work. That'll give us a bigger incentive to keep our mods in check.
Hard disagree. SGM is pretty good right now despite what dumb fucks like you have to say about it. You pop on for 3 minutes to cry about how it isn't what it use to be, spread your shit take, and then *poof* you are gone again. As someone who actually cares about this community, and the cool people that I interact with in sb EVERYDAY, I very much would rather they not shut this place down. Just my opinion. Don't take it too personally, I still think you are okay.
If you took all the staff members and put them on our only popular server, it'd be full and no regulars could join!
You want quality staff but offer no incentive to moderate unless you have a god complex / like doing free labor (Childrens Day Care). Why not incentives quality staff by actually offering them something that is not micromanaging and getting constant forum report against them.
Let's post some data from our tracker. Spoiler: Last 24 Hours There have been three times in the last 24 hours where no staff were on Vanilla. These three periods were for a short duration of time. Spoiler: Last Seven Days You can see here that the previous graph is reflected here, showing about three or four brief periods without staff during each day of the last week. The idea that we leave the players to fend for themselves for the majority of the day is ridiculous.
Just wanna point out that I never said majority I just know there have been several times, sometimes several hours at a time, since I rejoined the server that I've played with zero staff on. Mainly in the morning around 2-6 am EST, though I haven't gotten on that early recently. Sometimes a staff member would pop in to handle a forum report, but overwhelmingly during that time there was no-one. Looking at raw data like that can be a bit misleading. When we do have staff it really is like, the same 8 people. Might just be I've coincidentally never gotten on when others beyond those same 8 were staffing for any significant amount of time, but it's felt like any one of those 8 could equal hours to the majority of the rest. (Not throwing shade, just props to those that are on all the time)
Ultimately, the problem is that this is a volunteer position without feasible incentives. The system is inefficient. It *is* funny that there are 40 staff for what pretty much amounts to a single server nowadays, and that there are often deadspots in coverage even then. Python's wrong to say it's unstaffed majority of day, but saying it's understaffed wouldn't be as much a stretch- Even when there is a single staff member on, they often have to deal with so many reports that it can take them several maps just to catch up from everything that stockpiled while they were offline. There have been several instances where I noticed a staff member get on, go through reports, then after dealing with right around the last report someone filed against me or that I filed, getting off, and I can only imagine how burned out they must have felt going through all that. Especially with dozens of people whining at them to finish their reports, not realizing what a chore it is.
ight i'll admit that it wasn't the most informed shit i've ever said, but i still find it hilarious that this is all for one server. with 40 staff there is no reason it should be unstaffed at all, and this is where the quantity > quality comment comes in. if you can't see that we have an extreme amount of mods for how many players there are then you're feigning ignorance. feel free to bring on more, but for what? so they get tired of playing, resign, and quit? make everyone mod and there wont be anyone to mod. you're lead, what do i know? i've only been here 6 years lmfao
Yeah, I'm not going to argue with you, but this isn't a subjective opinion, it's a legitimate, objective fact. The community is not as populated as it was before, so by my definition of the matter, it's not what it used to be. I'm not trying to ruffle feathers, which somehow I did with you, not sure how, I'm just pointing out a fact. I remember being able to come on every single night to a populated server, now nothing. Sorry to hurt anyone's feelings.
Also, I'm 90% sure the reason Modded is always dead is because it never consistently has staff. Whenever staff joins modded, it gets people. Whenever staff leaves modded, it's no mods no rules and everyone that isn't a troll pretty much leaves