Wow I haven't been on for a while, sorry guys, but in the meantime this map has gotten over 8,000 subscribers on the steam workshop. I was wondering if anybody would like me to keep working on it. People seem to enjoy it and I'll work on creating more indoor areas so it's not as open.
I think that's it, I believe this map was tested a while back the only negative I've heard was the water.
I am currently working on the lag. Due to everything that is going on irl, I am delayed. Also due to this not following a grid, except for grid size 1, it's fucking hard to fix.
Hey guys I just updated the map on the workshop, many new changes. Only 1 bug left and that's it(you can see through the cacti into the water), there may be more but I need to playtest more. http://steamcommunity.com/sharedfiles/filedetails/?id=492448364
After playing a bit on the map, I've noticed that there is one thing that I believe will vastly improve it, and that would be an underground path/maze system. There are walls on the sides of the map that could easily be used to make entrances, and it would give the map some much-needed depth. Also, if you made it so that each tree could become climbable, it would make it feel much more deep of a map as well. Just some ideas.
Regarding to the traitor room. It would've been great if you could hang a few pictures on the wall that reflects the destination of the teleportation.
Hey guys I'm planning on updating the map over winter break, several planned changes are: Adding The Nether for more play area, hopefully 2 Nether Portals on the map so you can't exactly camp them. More Guns/Ammo, with a full 36 person server the ammo disappears quickly, going to add lots! Picture frames showing teleport destinations Nerfing the tree spot (only making one or two trees climbable) Adding more T traps, one in the graveyard and one in the T tester area. Adding 3 secret chests around the map that you have to activate to get the secret knife. Adding a way for innocents to teleport to the traitor teleports to prevent camping. Maybe adding a way that if you shoot the TNT enough it will cancel the explosion Improving performance/optimizing Fixing torch size/adding more torches (again) More coming soon if I can think of any.
I like all of those ideas, but can you not nerf the tree spots? I've yet to notice problems with them, and it's fun to be able to climb them.
Hey guys just some progress on the latest update! Spoiler: More weapons and ammo Spoiler: Graveyard T Trap Spoiler: Tester T Trap Spoiler: Secret Knife Spoiler: 1 of the Nether portals I am still working on finishing the Nether and the secret knife. ETA is hopefully 3 - 5 days