Well, said by pracrically everyone else, I think this would make a great addition to our servers. For one, it would help people RDM report wise. They would know what killed them, which helps alot, rather than waiting till the end of the round or for a mod or admin. For two, it would look nicer on the server. It's way more detailed than KILLED BY: SENPAI VESPER and thats it. For three, it would just be informative in general.
(I thought I should tag you because I see you implementing suggestions and suggesting them to Highwon)
+1 I would also like to see it stay open for a tad bit longer. Sometimes it feels like it disappears right away.
http://forums.ulyssesmod.net/index.php?topic=6626.0 @Highwon @Sinz would not take too much to modify this if this is similar to the code you use for our current death screen. I could help code it into it if you need help. Just send me the code you guys use for the current death screen and i'll adjust it to Event's specifications previously posted.
definitely for the !showdeath and the whole thing its self +1 Please add this @Sinz @Highwon, it would make reports and in general Serious TTT more easier to handle
So, this is basically CS:GO's death screen, right? I'm no coder, but I would assume since the damagelogs are able to tell how much damage taken and what weapon the person is killed with, this shouldn't be impossible. However, it's not desperately needed. Still, I like it. +1
If it means just one less report on vanilla because you can't see your T buddies C4, but low and behold it tells you right in the death screen, I am down for this. +1
Easy, so that is already setup, just get the killers CurrentSWEP like this! Note! This is not real code though I can do it. Its just a simplified version. Code: ply:GetName and ply:CurrentWep if ply:Attaker kill ply then, print(..."has killed you with...) end end