Does it negate all fall damage? So if I fall and take 1-5 damage, it wastes a charge? Also this could be used to get to unreachable places. According to my suggestion to make the bottom of metropolis an insta-death, doesn't seem like this is possible from what I've heard This may also be extremely OP in some cases, like getting off/on the roof on assualt I think this would be better suited for Ds, and if it simply percent reduced (80%?) fall damage rather than negating it completely
I think this would work out better reducing a small amount of fall damage say 30-45% for the entire round. So all the damage you take from small falls that can add up to a good chunk of HP is negated by this therefore we don’t have to go into Hammer and add kill_triggers around every map. This would allow Detectives to be more aggressive in chasing traitors and traitors more aggressive in killing innos (why not have the perk for both classes?).
Idk about a percentage, but if it was a set number, like reducing fall damage by like 20 for every fall, or having it negate a total of 100-200 fall damage before it wears off, that would be interesting.