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This is still a thing but official dev support has started to pick back up. Im trying to work with the devs to see if this content can be...
Dev Update 5: So I was tinkering around with a new way to draw hats because my fix didn't work. I found a bug where if you join at the right time,...
Dev Update 4: Change Log Fixed hats not staying attached to player heads. Added autojump to Bunny Hop and Climb Fixed autojump bug where you...
Dev Update 3: Open Beta Part 2 Today I will be working on bringing Deathrun, Bhop, Surf, and potentially Gun Game to the Python API engine. If all...
Dev Update 2: Open Beta I have just finished coding the server to use the Python API and all seems to be working well. You can join the server by...
Dev Update 1: UI Overhaul We have started to make concept art for a complete overwrite of the current UI set in place for STBase. The UI we...
That would work if it wasn't for receiving 10 points every X amount of minutes. Those point values easily double if not triple the amount of...
To prevent boosting, point rewards will be disabled until a certain number of people join the server. I believe a fair number would be around 8 to...
[SPOILER]
Great to hear it Chai!
Alternatively instead of making a new bsp for each map fix, Chai could make a lua script that runs on a map with an exploit and pushes people away...
Since we're almost to the open beta, I'd like to open this thread up to suggestions for store content. Store items can include: Power ups Hats...
I'm not currently working on Trouble in Terrorist Town but if I pick it back up I'll be sure to add this achievement.
TL;DR Work is going along very well. I expect to be able to have people testing out my work in a week or two.
Some updates on development. Almost all of the Python API is ready to go, and I am preparing to remove MySQL functionality from STBase after I can...