Said this a million times. It causes arguments and power struggles between players and staff. Never needs to be a thing.
Players thinking they know more than staff (you don't!) And trying to intervene with their job causing all sorts of problems and arguments because you think you know it all based on a response. We've had no problems with not showing responses etc, no need to start now.
It becomes even more frustrating to ask a staff member for the reported players response. It's an even more chore for the staff member to respond to the player who asked for a response. Simply have each staff member message the player who reported another player a statement " invalid or valid: *reason here*"
Tbh, I wouldn't mind if there was was a section in the RDM manager that allowed me to write my verdict on the report, which would be sent to both parties. It's annoying to have to type things out in !p, and it would be easy to get it all out of the way like that. Don't really think that will ever be implemented anytime soon, though (because of coding and whatnot), but I don't see it causing any more problems then there currently is with people either not hearing my reasoning or me sending it to them in !motd. Just a little box that you can write in while marking reports as "finished", (simiar to the "reason" box in the ulx menu). I think I suggested a while ago that we simply add a message sent to players along with the "You will be slain next round" (or whatever it says), to include something like "Please stay the full duration of your slay" and "type !motd to review the rules".
Ive seen a version of the report system on others servers where after the report is made and the person being reported has responded, it then sends that to the reporter and the reporter can chose based on what was said if they want to follow through with the report. That would get rid of the extra work for the staff and even give atleast a little bit of closure which would help as this topic would need to be talked about less on the forums.
The thing is something like that goes against a lot of the set rules we have in place here at Serious GMod. As it's been said multiple times throughout this suggestion, there's a reason why something like this hasn't been implemented. Besides, the whole idea of letting someone "dismiss a report" once the reported player responds is something, as of right now, that requires discretion for it to be allowed so that the reported player is not slain if the victim does not wish them to be slain. Otherwise we could allow a lot of RDM (something that ruins the entire experience while playing TTT as round waits can take quite some time) to just happen and simply toss it under the rug multiple times and actually encourage RDM. Admins are permitted to excercise this type of power because they're the ones who have usually played a lot more than us Moderators and are the ones who can judge whether a situation should be forgiven or not. As a last thing to note, all Staff here are expected to perform their job to the best of their abilities, no matter the amount of work that there needs to be done.
Actually none of the reasons against this system have been talked about in this thread (unless they were deleted). And i don't see what discretion has to do with it, say a player doesnt understand why the person who killed them did but if they saw the persons reasoning may see it as acceptable, The system doesnt encourage RDM (as every single person RDMed by that person would have to forgive them) it just decreases the amount of reports staff have to go through as players have a chance to hear out the other player before confirming they feel they were truly RDMed (especially since when the window pops up you cant do anything else until you decide to report or not and not all new players know you can open up a report after the fact). Staff still have the final say if the report goes through.
This matter has been discussed before, but the point of our current report system is to ensure all RDMers are punished even if a player had no idea why they were killed, the key thing you need to see here is that it's all about the reported player's intention and we the Staff Team see if that should deem a slay or not with our rules in-hand. Discretion comes into play because what you're saying is that players should have the option to forgive at will even if they were truly RDMed according to our rules, yet they had no idea why they were killed, but if they were to see why they had been killed then they could forgive. The problem is that as I said before our higher ups are the ones who can determine if something is worth a slay or not if the Victim were being forgiving of the matter as slays also serve as a lesson for what a player can or cannot kill for. It's not a matter if they see the reason to be acceptable or not, it's that we have set rules placed in order to determine for ourselves if their reason to kill was legitimate. They then know if it was RDM or not if the player was slain and if they wish to know their reasoning they can simply let the current Staff Member online explain the situation and we can explain to both parties why it was RDM according to our guidelines. Being able to see the player's response also has the potential to increase unnecessary tension between players as well, in the form of arguments and harassment as some people easily lash out at others for being killed, but that has the possibility to be further amplified if your suggestion were to come through. I'm not saying there's anything wrong with how you're thinking it's just that the cons outweigh the pros in this instance. A lot of arguments can happen as a result if this change were to be implemented and could possibly further increase the work we'd have to do instead of decreasing it. As the saying goes "If it ain't broke, don't fix it." which very much applies to this situation, nothing is wrong with our current report system as it fulfills its purpose, to ensure players are punished accordingly for their actions.
I have a problem with this part here, becuase the rules either aren't clear or some staff don't actually read them, if you guys slay based on a set a rules (possibly an aditional set that we can't see?) then people should always be slain for doing a specific thing which i know doesn't happen. Example: As a Detective I have been slain for killing someone who I thought i had DNA on because when it refreshed they were standing where it showed the marker (it turned out to be the body under them so the mod said it was still RDM), yet i watch people do and say the same thing yet not get slain. (This was a while ago before I started using the forums so I don't know the mods name). If such a system was in place I feel reports for stuff like this would be more easily avoided.
If what you're saying is correct then, yes, you deserved to be slain. If you saw a mod not slay for the same reason, then you should gather evidence and report them in the appropriate section on the forums so disciplinary action can be taken if necessary. A lot of the timessage when I see players say, "Well, I saw this same thing happen with a mod and that person wasn't slain" those players don't know all of the details surrounding the other events. Sometimes the mods get discretion from an admin. Sometimes there are multiple traitorous acts they reply with in a report. The fact of the matter is that players don't have the same amount of information in regards to a report that they're not involved with; even sometimes if they're part of the report. Not a lot of players know the rules or situations better than staff and those that do either use them to loophole or use them to help staff.
perfect idea, would definitely help the staff with all the ' why wasn't he slain ' and help the other pupil understand why he was slain.