I feel like it goes on way longer than I would expect for a mode that's supposed to encourage faster gameplay. Is there a simple equation they use like +X seconds per innocent killed?
One or two of our servers start out with 4 minutes of haste mode before going into Overtime mode. 15 seconds of Overtime are granted per kill. We use to have 5 minute start with 30 seconds per kill, but we're experimenting with shorter round lengths to see the effect (and possibly remove the need for staff to hurry up rounds artificially)
Hmm... wait, if someone has a timer with them, wouldn't it be possible to know how many people are alive/dead? I mean, if for every kill = +15 secs then if the round has gone 5 minutes in overtime then there would be 20 dead innos. Right?
Yeah, I know, but what if I use an external clock (stopwatch maybe or sumth) to tell how much time it has been since overtime? I mean, as soon as overtime hits, I press the start button, and if a round lasts this much longer, that means xx people are dead or maybe I can even tell if I'm the last one.
That's... actually pretty creative. I mean, you can't know if the people alive are innocents or traitors but if you know there are only 2 left (You'd have to wait up to 17 or 18 minutes for this, staff would have intervened and got the round going long ago) you can kill them.
Well it is possible that the T/s would have been picking off innos slowly as the round goes, so he hasn't been idle and not camping. But in any case, would this be a legit reason?
It really depends. if you know where people have been dying and no bodies have been being IDd and you know they had to have walked by those unid to get to you then it's possible. Or you could find one of those unid and put it somewhere, and stay around the corner and anyone who walks around without iding it can be killed
5 people bought traitor one round on Nipperhouse, so I used the unids on one side of the house, and took an unid from the other side and put it closer to where i was sitting, and killed anyone who went straight for me instead of the unid. Ended up killing 5 traitors.
Haste mode depends on two variables.. ttt_haste_starting_minutes 5 ttt_haste_minutes_per_death .5 Those are the defaults and on the server config. Those apply to West, West 2, East, and Vanilla. That means on all of those servers you start with 5 minutes and each additional kill grants the traitors half a minute more of gameplay. Whereas, on East 2 the settings are: ttt_haste_starting_minutes 4 ttt_haste_minutes_per_death 0.3 That means every kill gives the traitors 18 seconds and they start off with 4 minutes.