A nice, large snow themed map with different areas separated by hills and walls. Multiple buildings and towers are scattered across the map, and a light fog/haze can obscure things at a distance, giving traitors an edge when innocents are watching them murder from afar. ---Workshop link here--- Below are some screenshots I took of the map on sandbox mode. I think it could be a good replacement for some of the underplayed maps like Rats Kitchen. Spoiler: Screenshots of the map http://steamcommunity.com/sharedfiles/filedetails/?id=451066993 http://steamcommunity.com/sharedfiles/filedetails/?id=451067041 http://steamcommunity.com/sharedfiles/filedetails/?id=451067007 http://steamcommunity.com/sharedfiles/filedetails/?id=451067018 http://steamcommunity.com/sharedfiles/filedetails/?id=451067025 http://steamcommunity.com/sharedfiles/filedetails/?id=451067059 http://steamcommunity.com/sharedfiles/filedetails/?id=451067071 http://steamcommunity.com/sharedfiles/filedetails/?id=451067087 http://steamcommunity.com/sharedfiles/filedetails/?id=451067097 http://steamcommunity.com/sharedfiles/filedetails/?id=451067106 http://steamcommunity.com/sharedfiles/filedetails/?id=451067116
It's probably similar in total size to maps like 67th way, maybe even the size of Amsterville. But what's nice about this map is the areas are very distinct and flow into each other. So it's not a really confusing maze of streets and buildings like Amsterville would be. The map itself looks like it would flow really well in terms of players going from area to area, so I don't think its size would be an issue.
while I would love to see this map in the rotation, I do have to agree with peter Parker, I don't imagine this map is too friendly for lower performance computers. that being said, the easiest way to test that is to put in in rotation. this map has my support.
Yeah, this probably won't be added due to it bring high performance. If we didn't have that problem, we might have some nice looking maps.