I am creating a separate suggestion in response to this suggestion. Rather than making it limited to playtime, remove voice battery limitation placed on non-donors, and give it as a power to staff to help monitor and combat voice spam. I made couple responses in that thread about why we should remove mic battery. You can look there and see some of my reasons on removing mic battery. Edited: I also included the option to remove mic battery entirely. The reasons why I believe it should be removed can be found in the linked suggestion thread.
While that's the case, this is an alternative in case Opalium does not want to entirely remove mic battery. I'll edit the title to include removal of mic battery as well because that is more "preferable end goal".
Yet the mic battery limitation overall isn't really needed either as there are other tools to deal with mic spammers along with the fact that donors also have abused no mic battery limitation. Besides, like I said earlier, this is just an alternative if Opalium doesn't want to remove mic battery limit. The idea was that: If the server overall is mic spammy or extremely talkative to the point where there's like 4-10 people talking over each other, a staff can toggle it on, forcing people to have a limit on their voice regardless if they're donor or not. Once the server cool down with the "voice clutter", the staff can toggle off the mic voice battery. It's not really that much extra steps.
Too bad you didn't suggest to add an Awoo emote on the discord. Mic battery is pretty much only an issue for completely non-donators. VIP and above already have a long mic battery which really never blocks someone from actually discussing something. Idk how long the VIP battery is in seconds, but I felt you'd never need more than it in pretty much any conversation you're having. I feel that instead of removing it completely, we extend the mic battery for the non-donators to be the same or close to VIP level. The concept of mic battery and karma was to allow the game mode to be just a tad bit more self-sufficient than the wild west. Honestly, I don't like the toggle-able mic battery thing because it defeats the whole purpose of acting as an auto mod. From the times I played as a regular, you'd pretty much never find the mic spammer on alive players, bit when they die get unlimited battery, they start doing their usual business. I think extending the battery is the best option here.
+1 to remove, if its not removed it should be increased, this is a social community even if everyone says its all "serious" theres still PLENTY of non callout shit happening, this isnt csgo proleagues with only callouts on voice chat
+1 to extension of mic battery but it should also exist for dead players. That way no one can play music or make “undesired noises” in any chat.
As a togglable thing for staff? are we talking like a command? A command that lasts for a round? 2 rounds? 1 map? indefinite? does it auto cut off if the player leaves?
nah, hasnt been a problem, wont be a problem. if u wanna talk for a long period of time then you can donate. sometimes there are no mods on a server and that is why it is a feature even if a mod is in game, it still helps out and this suggestion is unnecessary, just something else a mod has to monitor
It's something mods have to monitor regardless whether it is there or not because they have to keep an eye out for people breaking rules. Besides, mic battery doesn't always resolve problems of mic spam so it doesn't matter if it's there or not because the person is mic spamming regardless.
I'm gonna say -1 just because even if I feel the mic battery is too high to deal with spammers that well its still a way that limit spam and removing it wouldn't really do any good.
Just to stress what Ink said, dead players mic-spam, all the time. Live players, they try, but they aren't successful. I can't think of a single session where I didn't encounter at least one person blaring music over their mic, and I only heard them when they were dead, because of the mic-battery cutting them off.