sUGGESTION for the traitorous acts

Discussion in 'Rules and Protocol' started by tz-, Apr 9, 2015.

  1. tz-

    tz- feelin it VIP Emerald

    Alright, so in the rules under "Traitorous Acts" it says "Damaging traitor testers or health stations", however I believe it should be changed to "Breaking traitor testers or health stations".

    The reason for this is because sometimes, we don't know if a health station is real or not, so we give it 4 tests shots to if it'll explode, but after your second shot a detective comes in and kills you for damaging the health station, but I mean... you were just seeing if it was a death station or not. Also, even if you do damage a health station it's still functional, it's not like you ruined the whole thing.

    For the traitor tester it should breaking because I mean, sometimes people just wanna hit a traitor tester, and as long as they don't break it the tester should still be functional.

    It's not that big of a deal, however it would prevent a lot of unnecessary deaths.

    +1 amirite?
     
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  2. Rice

    Rice stay golden. VIP

    sO wHAT hAPPENS wHEN eACH pERSON iS aLLOWED tO hIT iT oNCE?

    Don't do the crime if you can't do the time (ur ded).
     
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  3. Python~

    Python~ Young Bard VIP Silver Emerald

    Say one person hits a Health Station, then another and another. This repeats until the Health Station dies. The last person to hit it would be killed but the others get off the hook because they didn't destroy it? Or if one person hits the HS several times, and one other person hits it once that kills it, and he is killed, but the other can run off being more of a troll.

    There is also no reason to hit a tester other than to destroy it, which is still a traitorous act.

    Current system is fine. -1
     
    Last edited: Apr 9, 2015
  4. s1rcool

    s1rcool Active Member VIP

    What Python said

    -1
     
  5. Red

    Red Harbinger of Arceus VIP

    I break testers and hp all the time so this doesn't matter to me. +0
     
  6. Salisian

    Salisian An unbroken series of successful gestures VIP

    If you want to test a health station without getting in trouble, just magneto it to a corner, activate and duck around the corner.

    The downside is that about 1/4 of the time somebody will go "oh hey, a death station" and run up and activate it for you.
     
  7. Rage

    Rage Banned

    Not a great idea. The rules are at their very best in that section, any changes will allow for loop-holing.