Re-work Door Blocking and AFK Kill rules

Discussion in 'Rules and Protocol' started by LegitimatelyInnocent, Sep 13, 2015.

  1. Ok, So tonight I was playing on I think East 2, can't remember 100%. But I do know we were playing on the swimming pool map. At the beginning of EVERY round, there was one guy who would yell out BLOCK THE DOORS SO THE T's CAN JIHAD! And, what did everyone do? Block the bloody doors... And what could the people who wanted to play the game properly do? Nothing. They would get slain/jihadded, because of the rules about door blocking.

    Here's the way the door blocking rules should be re-worked.

    If you door block someone, and their death results you are penalized as if it was RDM.
    If you kill a door blocker, you are under a new tier of punishments

    1 Time: Warning
    2 Times: Warning + 1 Round Slay
    3 Times: 2 Round Slay
    4+ Times: 30 Minute Ban

    This way, people will feel as if they are not as severely punished for killing someone who is in their way and not moving.

    Along with this, Overtime should NOT be the time to kill AFK's, AFK players should be killable at any point in time, either that or Moderators/Admins should be able to force spectate them, because the only thing I see that is able to force spectate people is the time plugin thing, and that can take AGES to kick in. If they are AFK, they are not losing anything by dying. If they just got back to their keyboard, they can report the player who killed them and say they were at their keyboard returning from AFK.

    Sincerely,
    LegitimatelyInnocent
     
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  2. Rek

    Rek Ø

    So from what I understand, this was very situational as it is hard to get those THREE different doors blocked right at the start.
    Let's break this down into two issues:
    1. Door blocking
    2. AFK killing
    First off, you must confused about door blocking.
    Our protocol is fine in handling it, as it isn't that common and when it does happen it is handled fine.
    The only issue comes about when people take it into their own hands instead of letting the staff figure it out, as this results in RDM.
    Also, if someone is jihading and you're getting doorblocked, you are ALLOWED to kill the doorblocker as he is in your way and intentionally trying to get you killed.

    While your suggestions on door blocking aren't realistic, I appreciate the thinking behind new suggestions, lets break down why they are not pragmatic.

    It is possible that someone is accidentally door blocking/lagged out/ got stuck. It is impossible for staff to know sometimes and would be a huge word versus word argument.
    Therefore, there is no way to punish a door blocker for RDM, only for standard protocol.

    As for your proposed punishments, if you kill a door blocker just because he/she is in your way, that is very immature and ruins the game.
    They, like I previously stated, could not even be doing it on purpose.
    If your life is in immediate danger (c4, jihad) then you are allowed to kill them, but there is no reason to besides those reasons.
    Just because you are annoyed does not make you entitled, mate.

    Now to AFK killing.
    That is impossible to track, a moderator, unless watching the player for a certain amount of time, so ANYONE could kill someone and claim they were "AFK" and get away with it.
    Why would this rule even need to be changed? The system is perfectly fine the way it is. You have to wait 4-5 minutes into the game and then boom, you can kill them.

    I hope you understand what I am trying to say and focus on it.
    Don't just get mad and try to refute it out of anger.
    Have an open mind and let me know if you have any problems with what I am trying to say.

    Cheers man!
     
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  3. DocFox

    DocFox The Best Is Yet To Come VIP Silver Emerald

    Basically the two big points these guys stated:
    • Door-blockers may be killed if your life is in immediate danger. Let staff sort out the intentional door blockers. Discretion can be sought to punish those individuals.
    • Staff can track when overtime starts. Staff can't track whether or not a player is AFK. Staff can also force spectate players.
     
    • Agree Agree x 2
  4. Lone Wanderer

    Lone Wanderer The One and Only VIP

    I'll regurgitate some of what's been said above, just putting in my two cents on this suggestion.

    For door blockers, as others mentioned, it's a hard thing to use as an excuse to kill because someone could very easily claim someone was door blocking when they weren't, meaning they have no real excuse to kill them. However, there's no easy way for staff members to tell whether or not that person is actually door blocking when they were killed. If we simply allowed door blocking at any point in the game to be kill-able, people could very easily loophole that rule to RDM people and get out of a slay by simply saying that they were door blocking.

    Now, the only time killing for door blocking is KOSable by our rules is if your life is in immediate danger. This kind of thing is more easy to track via our logs, because if a C4 is about to go off, someone uses a jihad bomb or a grenade, there's a traitor shooting and killing people, etc., staff members can see all of these things. That way, if someone says they killed someone for blocking them when their life is in immediate danger, the staff member has more resources to tell whether or not the person who killed the alleged blocker is telling the truth or loopholing. It also limits the cases that could be RDM, as there's really only a few situations where you're allowed to kill for blocking while your life in in danger, and staff members can easily tell whether or not those are met.

    I do think, though, that door blocking is a very annoying thing, and can go so far as being griefing when people repeat it over and over again in a short timespan, like you seem to have experienced. It's not fun when someone consistently door blocks, resulting in people being trapped and unable to move/get guns, exposed to dangerous grenades/jihads, etc. I know that staff members can teleport if people voice their concerns about it in admin chat, but I do think that something more could be done. Not so much as making a firm rule regarding doorblocking, but more of a different approach to doorblocking by staff members when it's repeated behavior. Because honestly, if it's being done round after round and impacting a lot of players, it's toxic gameplay that's impacting other players in a negative way, and should be recognized as such.



    For AFKs, I think the rule we have in place is just fine. The 4 minutes til overtime is a perfect amount of time before being able to kill AFKs; most rounds last 6-8 minutes, so you generally aren't waiting until the end of rounds to kill the AFKs. In the case where it does happen, which isn't that often, it really isn't that bad to wait a minute or so before being able to off the guy. Now, from the standpoint of the AFK, those 4 minutes are plenty of time for them to do whatever it is that's making them go AFK. They could go to the bathroom, clean up their room really quick, go get a drink/snack, talk to their parents, whatever, and still have a chance to come back and play the round. Think of it as a grace period for them to get into the round. It's long enough for people that are AFK to do stuff and get back to the game, but short enough to where it doesn't force you to wait consistently until the end of a game to kill the AFKs. So I think our rule on AFKs is fine, and should stay as is.
     
  5. Ok, the main problem I was having with door blocking was the intentional one with the Swimming Pool map, where everyone spawns outside, and there are no guns outside, so people door blocking are not going to die quick enough before a Jihad goes off to kill the entire map. This is due to the fact that everyone spawns with just a Crowbar. Now, i'm not exactly saying everyone should spawn fully equipped, but at least a Glock would give everyone an even playing field, especially on maps with low weapon spawn rates like HairyHouse. Also, I've seen more rounds than i'd like to have played where the last T was an AFK, and we had to wait like 2 - 4 minutes for Overtime to come just to kill them. It's annoying, but not much can be done also. I do see the point about giving them time, but 4 minutes is a bit long IMO. But this is currently a one man crusade, so I might just quit while i'm behind.
     
  6. Rek

    Rek Ø

    Hey don't be down on yourself. If you believe something should be done there is no dishonor in standing up for change. A part of the game is patience and most of the time you wouldn't have to worry about the last t being afk. Maybe once every other round. Also, donator+ can spawn with weapons so if you want to spawn with weapons, just donate. Also, by using he f3 pointshop you can buy a weapon at the start for barely any points if you can't donate.
     
  7. Yea, but by the time I bought a weapon, the Jihad would have gone off. Donating may happen eventually, when I get my debit card...
     
  8. Rek

    Rek Ø

    I hope this doesn't happen to you again as that really sucks. However if you go in the corners of the outside the jihad can't kill you. Also, it takes 32 seconds into the round roughly to jihad. That should be plenty of time to buy a weapon.
    If this happens again I suggest you just record and report the door blockers if they aren't Traitors for trolling or something along those lines.
    Cheers man!
     
  9. DocFox

    DocFox The Best Is Yet To Come VIP Silver Emerald

    It's takes the same time to buy a jihad as it does to buy a weapon.