Answered Q: Placing T/D weapons in a map

Discussion in 'Questions & Answers' started by Doomblade3890, May 28, 2014.

  1. Doomblade3890

    Doomblade3890 Supporter

    OK I'm nearly done with my TTT map, but I would like to put in a Traitor/Detective weapon for a secret (like the hidden knife in community bowlilng & pool). Does anyone know how to place those kinds of weapons in HAMMER?
     
  2. Rice

    Rice stay golden. VIP

  3. Yawn.

    Yawn. Previously known as Kindle, Books, Pages.

    Placing a Traitor/Detective equipment from TTT in a Source map, is just like placing any other entity in Hammer. Simply place your empty entity, and set it to the name of the entity you wish to spawn. (In this case, I believe it would be; weapon_ttt_knife) Considering you don't have weapon_ttt_knife in your FGD's, Hammer won't have the slightest clue what this entity is and therefore display it as an error. (That lovely 'null' icon.) Despite this, your desired entity should spawn at those coordinates once you're in a proper the game environment.

    By the way, thank you @Rice.