Hey guys, I don't know if this is a shitpost or not but I was wondering if I could get some input from you. I've made a simple addon that displays some server adverts like a welcome message on first time connecting and player info on disconnect. It does this by checking a database file (sv.db) whether or not the player has ever joined before and then displays a message if it their first time on the server. I want to add some more features to this addon because it is pretty plain right now. Any ideas on some cool things I could add? Spoiler: source code Code: --[[----- Simple Join & Disconnect Messaged by Wilks -----]]-- --Clientside Code net.Receive("JoinInfo", function() local PlayerName = net.ReadString() local firstTimeJoining = net.ReadBool() local color_broadcast = Color(178, 34, 34, 255) --first time joining message if firstTimeJoining == true then chat.AddText(color_broadcast, "[server_name] ", color_white, "Welcome to server_name ", PlayerName, "!") end end) net.Receive("DisconnectInfo", function() local DisconnectedPlayerName = net.ReadString() local DisconnectedPlayerID = net.ReadString() --disconnected player message (for admins) chat.AddText(color_broadcast, "[BG TTT] ", color_white, DisconnectedPlayerName, " (", DisconnectedPlayerID, ")", " has disconnected!" ) end) --Serverside Code local Player = FindMetaTable("Player") util.AddNetworkString("JoinInfo") util.AddNetworkString("DisconnectInfo") function Player:ConnectData() local ID = self:SteamID() local name = self:Nick() local firstTimeJoining = false --checks if player has joined server before using sv.db database if self:GetPData("player_ReturningPlayer", 0) == 0 then firstTimeJoining = true self:SetPData("player_ReturningPlayer", 1) print("Player ", name, " for the first time!") else firstTimeJoining = false print("Player ", name, " has joined before.") end --sends join info to client net.Start("JoinInfo") net.WriteString(name) net.WriteBool(firstTimeJoining) net.Broadcast() end hook.Add("PlayerInitialSpawn", "SendPlayerConnectInfo", Player.ConnectData) function Player:DisconnectData() local DisconnectID = self:SteamID() local DisconnectName = self:Nick() --sends disconnect info to client net.Start("DisconnectInfo") net.WriteString(DisconnectName) net.WriteString(DisconnectID) net.Broadcast() end hook.Add("PlayerDisconnected", "SendPlayerDisconnectInfo", Player.DisconnectData)