SGM is sitting on a golden egg but doesn't know how to hatch the damn thing. Here's how you monetize the server so you can pay mods to work more efficiently. Allow People to Buy In-Game Credits: People would say this is 'pay to win' but what the fuck are they going to do? Fully upgrade their punch-o-meter? Shiver me timbers! The worst one could do is buy traitor a lot, and before you know it, they'll have spent $50 in a week being traitor every round. Not a replicable strategy unless you're a huge loser. In-map (non intrusive) Billboards: Many community map creators do this on CS and even Roblox. There's plenty of ample advertising space that can be utilized in various locations. I'd be happy to help make a map that takes these into account. It doesn't even have to be big. RDM Pass: A $5 one-time 'get out of jail free' card that lets the holder get away with RDM. Done. I want 10% per executed revenue stream. As a hundred-millionaire, I'm entitled to it.
Honestly.. Massive +1 No Get out of Jail free cards, but Skin packs, points, other stuff, even if we only got like 10$ a week SGM would be paying for my gas and I would be hella okay with that.
The server is already monetized. In this thread alone, it earned $210 USD in the past and earns $50 USD/month recurring.
The day I give this server money is the day I sodomize myself. -1 #modlivesmatterless #amab #staffchina