In the rules it says that they will be slain mid round if warned multiple times. This doesn't happen and should
This does happen, but most staff base their decision off logs. Players get warnings and get slain accordingly. You may not be able to see their traiting due to the lack of information you are given.
Can you give evidence of this? I for one see staff enforce this when necessary and never see it as a problem. If your alive you will not see players die unless they've been id'd so while you're ranting "slay4delay" the t's could've picked off a player
Not to long ago on West 2 we had 3 people left Me - Inno, Proven by IDing T body and then Detective gettign credits off it A Detective And a T The T sat in the T room on 67th way for a long long time and time ended up running out. It just seems that people are always getting warned but nothing ever happens with it even if they don't seem to do anything
You might want to check to see if a staff member is on and does NOT have an [AFK] tag + staff handle reports and may not notice the situation
When dealing with delayers, staff have a specific protocol that they must follow before they can issue a slay. Several warnings via global chat and a pm must at first be issued. As Mango said staff also go off logs. To some players it would seem nothing is going on however a skilled T might just be picking off people every minute or so. This is a tactic that can be used and is used by skilled players who know they may not stand a chance just running rampart in a large group. Regardless I can assure you that people are punished for delaying. I would like to also add that staff have a lot more important things to deal with at times instead of warning someone for delaying. Yes it can be a pain to wait but sometimes there will be an influx of reports that need to be dealt with or there could be mic spam or harassment going on, all of which will take priority over warning someone for delaying a round. I hope that clears it up!
Personally, I only slay after a set amount of warnings and time, and yes i base off logs to decide if i should slay or not. For example, 4 players alive. 3 Innocents 1 Traitor. Couple of MIAs. The traitor does nothing for awhile. Gives warning to start traiting. Traitor plants c4s. Edit: c4 was planted for 45seconds. If it was planted for 10mins, then yes, a slay would be issued. Innocents and spectators starts asking the staff to slay the traitor.
I understand this, and it was a mod making the "Traitors need to trait" message, it just seems in some situations such as the one mentioned above that nothing happens. I feel like it is more when a Traitor has been KOS'd or called out that they sit in T rooms for an extended period of time. I understand the use of T rooms, but just sitting in it when they are the last T with no MIAs just seems to be delaying to me.
Keep in mind that the T in question may have c4 planted somewhere and the likes. You don't know the whole story whereas the mods will as they have the logs. So in your case it may seem like nothing is being done when in actuality there is something happening.
If I am correct 100% of the time on these servers it's haste mode. When you're an innocent you and haste mode is active you may think after a minute it's been 5 minutes and so on and so forth. C.A.Anna did a good job explaining it EDIT: Can a mod lock this up? The point's are being repeated over and over + without evidence I don't think Ambrose can prove that a mod did not enforce this
I wansn't trying to argue that a mod wasn't enforcing it, I was arguing that it doesn't seem that they do sometimes
We know that. But what we are trying to say is that it may not seem like they are enforcing it at times when really they are, and it appears that way to you (that the mod is not enforcing it) because you do not know the full story.