So this is something that happened in game that made me want to suggest that it would'nt be slayable in the future. Long story short, on my detective round, I wanted to look at a player to see the name of the player, I accidentally fired two bullets and dealt them 49 damage (Accidental RDM is still RDM, Im aware of that) However what I did was apologize and provide the player that I damaged, a Healthstation to heal up the damage I dealt to them o.o In my eyes that made it feel like I hadnt dealt him that random damage at all, however when I explained this in the unreported Damage report I recieved I was still slain for it. But I just feel like, that if the Detective provides a healthstation to a player they accidentally damaged, they should not be slain, as they nullify the damage given, through providing the Healthstation. I know there will be some struggle with my suggestion like: - Healing up, wont show up in the staff's logs (Not of what I know at least) - It will require more work for the staff if they have to look into such scenarios But my point with this suggestion is: - that if the detective that damages you provide a HealthStation for the player to heal up with, it will Nullify the accidental RDM, as if the Damage was never given or they recieved more health from the Detective than they lost. o.o
Unless the staff online (moderators specifically) can get discretion to just void it, it will still be a slay since it is random, accidental damage despite the circumstances.