I am suggesting a change to the KoS of walking past an un-id. I suggest that in the middle of a firefight if someone walks past an Un-id they did not kill, they should not be KoSd. For instance in the middle of a firefight a guy died. I walked past it chasing his assailant and i get killed because i didnt stop in plain sight to ID a freshly killed player. I suggest a time limit on KoSing someone on a freshly made Un-Id body. That's about as much as i can say about that.
If we make special exceptions to a rule it'll add to much to look for and the new rule will get abused. How's a staff member to know for certain there was a firefight going on? Logs will show damage and shooting, but not where. One brief rule is better than a longer rule with special clauses, the pros outweigh the cons for the short one.
I also want to add that how is a player that walks into a room going to determine if a body is a fresh unidentified body? This is all about player choice and skill in-game. Players will eventually learn from their mistakes and balance out their trust and logic.