Hi guys. My apologies if this has been asked before. A few times now, I've been in matches where Ts camp in their T rooms or in chokepoints, such as the tester on Community Pool, and both Ds and innos will camp it out in detective rooms. Now, from the start to middle of a round, this is annoying but within the rules. However, I've had it where matches will be delayed by 3-5 minutes because the campers won't come out. Eventually the ones who aren't camping say screw it and do something that results in the campers winning. My question is: How long does someone have to blatantly camp in one room or area where others cannot get to them before a mod can either force them out via !bring or just outright slay them? In these situations, it's mostly been that either the mod(s) seem to be afk or they just keep telling the traitors to trait, which of course they disregard and keep on camping.
Moved into Q&A. This type of thing depends on the staff currently on and dealing with this. Typically, if someone stays in the same room/T room/Det room for awhile, I will warn them. If in about 3 minutes or so they havent done anything but remain in the respective room, I will give one last warning then a slay. Slaying someone for that is never what you want to do; you hope they decide on their own to stop. The reason why I think some staff are hesitant to slay for this, is because it obviously ends the person's round, and they don't want to have to do that to anyone. However, sometimes it has to be done. Thanks for your question.
Hello, Before I get started in answering your question, I want to let you know that there is a new Q&A section of the forums; a staff member will most likely move this there in a minute. Any future questions you have, just go ahead and make a post there, searching for the same question before, and the staff will help you out. Okay, now to answer your question. In order for a player to be slain mid round for delaying or camping there has to be a few things going on: Camping The majority of players are dead. This means that more than half of the players are dead. Usuall if the majority of the dead are MIA, the warming made by staff is a pm to the camper. That way the innocents are not alerted to the potential number if MIAs. Delaying During the round, the traitorous not committed or have attempted to commit any traitorous acts. This may include camping. For both instances, the offending players will most likely receive three warnings. How long they have been offending will determine the intervals between the warnings. If they receive their third warning and have not moved, they will be slain. Note: These are not the same protocols as fun rounds; you receive one warning in the announcemt of the fun round.