I was just on 67th way and was stuck in the room that floods by a T buddy. I didn't know how to stop the flooding, and even if I knew how to stop it, I was stuck in the room with an inno, so I would have about 10 seconds to murder that guy, then stop the flooding, and then hope that no one saw me leave the room unscathed by the flooding. I was told by the moderator on at the time, Cpt. Samuel, that that is how you play the game and I should have done all of the above. I would say that it is RDM because it's foolish to put your T buddy in a suicide mission like that when they didn't even tell me about it or get my confirmation that it was ok. It's disappointing because I bought the T round and was put in that position within a minute of the round starting.
In my opinion(my opinion in no way reflects the actual rules) this is definitely RDM and should be punished as such. Anyone caught in the trap, as an inno is screwed - dead. There's no way out. Depending on the 67th way version, even a T is screwed. But either you drown, you kill the guy unlock and get killed by everyone else, or you unlock it and everyone else kills both of you since one of you has to be the T. In all of those situations you die, due to your T buddy. That, is RDM.
Flooding a T buddy is definitely RDM, and if you get flooded with an innocent next to you, your T buddy should release you (there's a button on the side for that) or it's RDM.
But the problem is we dont know who can activate the traps since you can active explosive traps and no one will no its you.
Atleast with the buttons that you have to come near to press. I would consider it rdm. Because explosive traps like turtle mines are very hard to know who ignited them.