since the only way to gain points is fun rounds and playing, i think it would be great to gain points by winning the round. it wouldn't be a lot of points, maybe 20 or so, but it would definitely speed up the process a lot. also, to make sure people who didn't play, (like people who were slain) wouldn't get points if their team wins, you could only give it to people who played in the round. i think it would also give people who screw around and don't play the game to win, give them more of an incentive to try their hardest.
lol, its a game of TTT, not CS:GO, people are allowed to screw around and have fun. We shouldn't penalize the people that have fun and tell them to try their hardest.
I think this is a good idea. More incentive for team work. It annoys me when trigger happy people do what they do because it doesn't matter who wins or loses. Also, since it's a small amount of points, players won't be penalized really for messing around. But it does give an incentive for cooperative play, maybe persuading some players to try harder or not be so trigger happy. Players who wanna goof off can continue to do so. it's not like 20 points is gonna change their minds if all they wanna do is goof off with friends.
Perhaps 5 pts taken away if you kill a fellow inno, but the potential to win 10 if you kill a Traitor? idk, but support
I've suggested quite alot of time. one of them was about for every correct kills on traitor,detective and innocents. another was about after round killing spree, each kills will get 20 point, last man standing will get 50.