Tranquilizer Darts

Discussion in 'Weapons' started by Gristle McThornbody, Oct 7, 2013.

  1. Gristle McThornbody

    Gristle McThornbody Active Member

    Point shop item for t's and d's. Low range, 3 ammo - forces target into ragdoll for 5/7/9/11 seconds.

    Thoughts?
     
  2. Scooter

    Scooter Scooter#5335 VIP

    +1 its great
     
  3. DocFox

    DocFox The Best Is Yet To Come VIP Silver Emerald

    That'd be sweet. Although, the D's could just abuse it on tester maps; dart everyone and test them. You would definitely have to limit the ammo to maybe one shot for each T; not including the ones who bought.
     
  4. MckeonHitman

    MckeonHitman Serious Member

    Cool idea
     
  5. Amazing

    Amazing Veteran Member

    What would be the point?
     
  6. Gristle McThornbody

    Gristle McThornbody Active Member

    Tranq + magneto stick = extremely hilarious deaths
     
  7. eduardopy

    eduardopy Banned

    Well...Ive tried the stun gun on another server and it was very glitchy and not htat fun for the stunned/tranquilized persons.
     
  8. Dead Man Laughing

    Dead Man Laughing Regular Member

    I don't find any use for a Tranq gun, other than maybe allowing a better 1v1 situation if innos bunch into groups. But other than that, I think it would be a useless T/D weapon compared to other options.
     
  9. Gristle McThornbody

    Gristle McThornbody Active Member

    It would require some difficult fine tuning, as ragdoll usually makes a player impervious to damage.
     
  10. Ph4ntom

    Ph4ntom Serious Member

    Sorry gristle, -1, that's way too overboard brotha
     
  11. nikowyang

    nikowyang Member

    YEa, problem as gristle said is ragdoll is the same as having been killed, so even if you put them in tester it would do nothing
     
  12. Dead Man Laughing

    Dead Man Laughing Regular Member

    A real great idea instead of a dart that turns a player into a ragdoll would be a dart that drugs/blinds a player for the set period of time. This way, a traitor will feel more comfortable about killing innocents that group up together by eliminating the sight or playability of one of the innos for a few seconds.

    This idea will speed up traitors that drag out the last few minutes of a round.