Currently the Death Station is very overpowered when paired with the upgrade, and there needs to be a consequence to the Death Station and other T entities. As fas as I've tested, several T entities don't give DNA. I think all T entities (death station, decoy, etc.) should give DNA for a consequence for using them and an actual reward for finding them.
I disagree with giving radio and decoy DNA, but Death stations probably should. currently, they give DNA on whoever uses the death station (works for health stations too), not who places it.
The death station one sounds like a good idea considering only ts use it. +1 for only the death station idea even though someone would ultimately blow it up before the d gets dna.
As far as I remember, weapons such as Knives, and possibly flare guns, don't give DNA if they're dropped.
Weapons do give DNA, I'm more talking about entities (such as plantable objects) such as the Death Station, Trip Mines, and Decoys.
I think i partly understand what is fritos trying to say, sometime when i defused c4, I went to pick up DNA from the item but they show no DNA was found. Here's the list of Traitor item with and without DNA Tripmine (Have DNA on them) Decoy (Does not have DNA on them) Death Station (Have DNA on them) C4 (Have DNA on them) MP7 (Have DNA on them) Dragunov SVU (Have DNA on them) Radio (Does not have DNA on them) Flare Guns (Have DNA on them) Let me know if i missed out any.
You have to pay 40k points for death stations to heal T's. So unless everyone here has 40k points, I don't think the death station idea would work with all players.
The idea is that whenever a player deploys a death station, whether they heal or not, it gives their DNA.
-1 I didn't know you could get DNA off of the traitor guns, but even if you couldn't I'd still say -1. It's pretty easy to counter a death station: 1) Ask detectives if they placed a HP station at <location of suspected death station>. If they say no, don't use it, and then shoot it to destroy it. 2) Give it a few shots. HP stations have more HP than death stations. Six or seven shots should be enough to detonate a death station. If it doesn't go off after that, then it's probably a legit health station.