I don't like it! It feels like it's way too strong on maps with Traitor rooms. You just spend 1 credit to invalidate every Detective's DNA scanner for the entire round. (Which is most of what makes a Detective special) There's some other things you can do with the Decoy to balance it, but I don't like any of these alternatives: You could make it so Decoys just add a radar blip for Detectives (like the already do), but remove the ability to throw off DNA scanners. That would make Decoys too weak, though. You could just be happy with the Decoy as it is instead of making a forum post about a tiny complaint, but that just seems absurd. You could add a rule that disallows planting Decoys in T rooms. Would completely fix the problem I have with it, but just create new problems because it is a pain in the ass to enforce! So I'd say it's best to just remove it completely. It's not a big problem, but to me, it existing is still slightly worse than it not existing. I'd also argue that being careful about leaving DNA behind is part of the game. You can hide bodies, you can burn bodies, you can shoot people from far away, etc. Not many people have talked about Decoys so I'm assuming this isn't a popular opinion?? I dunno, what do you think?
The Decoy doesn't need a nerf. Yeah maybe it's a little overpowered in T rooms, but lots of maps don't have them. Innos can also manage to get into T rooms. Nerfing the Decoy to not re-route DNA blips would effectively make it useless outside of maps with T rooms, considering you can get DNA off decoys.
How about we just remove all maps with T rooms? Problem solved! Honestly, the decoy is only powerful on maps with T rooms anyways, and so nerfing it would just make it never worth the credit. I mean in my 3000 hours of play I have bought a decoy like once. I'm not sure removing it would be a bad thing, but it also doesn't seem like there is a big enough issue to warrant it removed. Planting a decoy is an overpowered strategy in the meta, but it still cost you a credit that you could have otherwise used to buy a disguiser or even better the "fuck you im a traitor" gun (mp7). I'm super neutral here. I'll keep an eye on this.
Yeah, like I said, it really isn't a significant problem or anything. If I could rate it in percent, I'd say the annoyance factor is about 8%, but the fun factor of decoys is only like 5%, so I'd prefer it if they were gone! This but unironically
decoy is pretty op on maps with t rooms but i mean maps with t rooms are already extremely t sided so it doesnt really make a difference since no one actually uses it thank you for reading my poem thing?
https://www.seriousgmod.com/threads/emp-to-destroy-decoys-c4.45781/ hm I think this is the fairest solution considering you have to trade credit for credit and you can still benefit from both items alone.
Who needs t rooms to use a decoy? Hide it under a pile of dead bodies. No one's smart enough to piece together there is a decoy under them. Just don't get caught planting it.