Make an option (check-box) to keep TTT crosshairs static when shooting. Bullet spread doesn't change when you shoot so it doesn't make sense to have the crosshair move, because all it would do is mess with a players aim. This is the coding to it from weapon_tttbase: local LastShootTime = self:LastShootTime() scale = scale * (2 - math.Clamp( (CurTime() - LastShootTime) * 5, 0.0, 1.0 ))
The crosshair only flares up a tiny bit though... but hey, if you feel like it could make you do better in game or whatever, +1
Oh is it Dynamic? Oh I wouldn't know because I Deag and Snipe :^) Anyway, Dynamic crosshairs are pretty bad, Please make them static +1