Implement a system in which all the names of the t's are displayed in the chat box in a allotted time, (perhaps overtime, or something like that?).
How about we put a time limit on the round, the T's lose when they don't do anything for too long. And we can extend the time each time an inno dies by a small amount.
Both are really great ideas, but i feel like it would be alot more fun if their names were displayed. So it becomes like a big hunt!
The main point of the game is for traitors to be sneaky and to conceal themselves against innocents. Simply stating who the traitors are puts them at an extreme disadvantage. while they have really good guns to combat against the innocents, they cannot withstand the sheer numbers of innocents that are holding deadly guns of their own. It's a simple numbers game, traitors are outnumbered by innocents, so if you give away who the traitors are you effectively give the round to the innocents, and that doesn't help anything if the traitors are at least giving in some sort of effort.
Yes, but im talking about an automated system that calls out the traitors only when their are a small number of people left. And this callout wouldve been made really deep into the round/game, and could be altered/decided upon by the mods if their is someone camping or screwing around.
If the mods are on the server, chances are they will hurry the game up. If there is not a moderator on, call one in the shoutbox. I just feel as if this delay system is for the most part un-needed.
Ok maybe i was wrong about the mod part, perhaps it should be an independent system ( on its own), but from my experience delaying has been one of the biggest issues that many experienced on various servers. I have 2000+ hours, and only 1 other ttt server i've been on had this idea, and it was undercontrol.
What system? From what I can recall their is nothing close to this on serious ttt. (Besides slaying) which isnt fun...
-1. Jeez this would completely ruin the gameplay, the only thing I can imagine would be something player specific, like if a t doesn't do damage/place a c4 within say 3 minutes, they get slain. Then again I still don't like it. -1
It wouldnt ruin the game, another server had this same idea and it worked flawlessly, rdm was a lot less as well. Something like this would also force the T's to work together, and focus on killing alot of people before the callout is made. The callout would be made really deep into the game so it wouldnt affect youre playstyle at all.
1. It speeds it up. 2. It makes it more fun for everyone, it doesnt ruin your t rounds because it is something that is INITIATED when the ALOTTED time has been met! 3. Alot more action, and probably less rdm. 4. Can turn the tide/outcome of the game making it more intense and enjoyable. 5. I dont have to keep repeating to you guys just read the past posts.....
I honestly dont understand why anyone wouldnt want this, its just something that makes the game more fun