Rejected Biggest issue on server.... ( Rule change )

Discussion in 'Rules and Protocol' started by Anime, Nov 29, 2016.

?

Change a simple rule so it doesn't cause so much RDM.

Poll closed Dec 6, 2016.
  1. Let people ID the body before killing them for shooting at a potential Traitor!

    5.6%
  2. Leave it alone, Kill anyone who shoots...

    94.4%
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  1. Anime

    Anime Member

    I play a lot of TTT and most servers have different rules but this is one rule that makes no sense to me and i highly thing it should be change because the rules to the game alone is causing people to RDM.

    Game: Traitors kill all innocents to win. Innocents wait for traitors to start killing. Detective gets DNA.

    Bad rule: If you see anyone shooting you are allowed to kill them for that reason.

    Game: The game forces Traitors to kill innocents, when shot at innocents need to defend them self and call kos.

    Bad rule RDM loop hole : Any other innocents around are allowed to shot the innocent for shooting @ a traitor. Therefore causes innocent killed innocent and no slays.

    EASY FIX: Chang rule!!!

    A: Let them fight till someone dies and then allow them to ID the body.

    What does this rule help with?

    The innocent who kills the traitor simply IDs the body and gets proven.

    What does this rule stop?

    rdm chain.... Innocent shots at traitor and other innocents kill the innocent then IDs the body and gives everyone permission to start shooting him for killing an innocent and so on.

    B: Traiter baiting - shooting at walls or around people, 2 warnings and then kos

    Shooting near people with 1 shot weapons like, deagle, awps insta kos

    What does this rule B help with?

    Helps and supports rule A, so when people see 2 people shooting at each other they let them be and sees who dies and who was innocent or a traitor, if innocent kos the other person.

    C: If 2 people are shooting each other and you wanna help but dont know who to shot so you dont RDM, Help the first person who calls kos on the other.
     
    • Disagree Disagree x 7
    • Dislike Dislike x 1
    • Funny Funny x 1
    • Optimistic Optimistic x 1
  2. come find me when you want power sasuke
     
    • Agree Agree x 6
    • Funny Funny x 1
    • Winner Winner x 1
    • Informative Informative x 1
  3. Noctorious

    Noctorious Your Best Nightmare VIP Emerald

  4. Salem

    Salem VIP

    -1
    The rules are in place for a reason, this is just part of the game.
     
  5. Anime

    Anime Member

    I highly disagree please try to understand what i am saying.

    A traitor starts shooting you and you kill him. The others innocent dont even let you get proven or ID the body and they just kill you. You think thats fair?

    You need to hid to kill traitors just in case someone sees you and gets to kill you for free?

    You need to be allowed to ID the body at least to get proven and not shot down for defending urself against a traitor.
     
    • Optimistic Optimistic x 1
  6. Agent A

    Agent A Veni, vidi, vici VIP Silver Emerald

  7. Anime

    Anime Member

    Well yes it makes perfect sense, what is the point of this game mode if you get killed for killing the traitors...
     
  8. NinjaDragon48

    NinjaDragon48 Ash nazg thrakatulûk agh burzum-ishi krimpatul VIP Emerald

    -1
    And I do have a reasoning behind the -1

    When you see a player shooting at another player or having a firefight, A normal reaction is to either kill whoever wins, or you help one of the players kill the other. If we made it a rule, where you have to wait until the player kills another player, an then ID a Body, it would cause many issues:

    #1. The innocent is restricted and has to wait for the body to be ID'd, and what happens when the player was a T and just turns and open fires on you, a lot of weapons on our servers can get a kill off without a chance to fight back, so in the process the innocent gets killed and had a very minimal chance, of surviving or even winning the fight.

    #2. Whats a fair time to give the player to ID? If you give them to long they could attack you in situation #1, if you give them not enough time, then they wont get a chance to ID the body. So Whats a perfect balance?

    #3. Its up to the player, we allow this rule to be a bit more open for our own players to decide. They can choose to wait it out and see the results, then kill the player who did it, or they can jump in on the firefight and kill one or both of the players. As this also allows our players to sometimes think about the situation also, making the game more interesting, for them and everyone else.

    #4. And what if the T calls a KOS on the innocent? Then when a player comes up, right when the Innocent, kills the T, then the Innocent still gets killed because there was a KOS on them. (btw you can be killed for GBA if you just watch someone who was KOS'd kill a player, without killing them)



    With these reasons, my -1 will remain in place.
     
    Last edited: Nov 29, 2016
    • Agree Agree x 2
  9. Anime

    Anime Member

    Honestly man i get a few things can be turn around because of this, but not having this rule causes so much rdm every single round.

    When i say give time to ID, is literally the person who killed him should go right at the body. If he stops turns around or something like that kill him. Literally give me 2 seconds to reach the body thats it. I was screaming in my mic for example

    kos "apple" kos "apple" after i killed him no one gave me time to ID the body they were already shooting me.... in this cause once a traitor starts shooting you, you cant do shit. you either die by the traitor or kill him and be killed by other..
     
  10. Lone Wanderer

    Lone Wanderer The One and Only VIP

    The problem I see with your suggestion from the standpoint of being someone who might come into a battle that's already happening is you might not know exactly who the traitor is. So, if the traitor ends up winning the gun fight, by your rule suggestion, you'd need to wait for them to ID the body in order to take action against them. The traitor could very easily turn on you , the bystander, at this point and kill you without fear of them getting 'surprised' or caught off guard, because you cannot do anything to them given this rule.

    Along with that, Ninja has brought up the problem of how much time is necessary to allow someone to ID the body. Aside from needing to find a reasonable time, there's then the problem of staff members needing to make sure that timeframe is actually enforced, which could become an issue with reports.


    I get where your frustration is coming from; it's annoying as hell when you fight off a traitor, kill them, and then some stupid innocent doesn't give you the opportunity to ID the body to show they're a traitor. I just don't think it's reasonable to force people to wait to ID the body to kill them if you see them shooting someone, because that leaves it open for traitors to have a safe period where they can't be killed after killing someone, which is worse in my opinion.

    My best advice to you to not get killed while killing traitors, is to either spam a text chat KOS on the player you're fighting (like the one that says, "<insert player> is a Traitor!"), or to say in numerous times very vocally over the mic that you're fighting a traitor. After you've killed them, try to immediately ID the body so that bystanders will either see it's a traitor, or have less of a reason to suspect that you're a bad guy and simply killed someone/have no intention of ID'ing.
     
  11. NinjaDragon48

    NinjaDragon48 Ash nazg thrakatulûk agh burzum-ishi krimpatul VIP Emerald

    I would also like to say, many of our players do wait, many see if you killed a T or a innocent, especially if you call it out, or spam chat. It's up to the player, as it is a form of discretion that the player has.
     
    • Agree Agree x 4
  12. King_of_Assassins

    King_of_Assassins VIP Emerald

    • Like Like x 1
  13. DocFox

    DocFox The Best Is Yet To Come VIP Silver Emerald

    You know how many times I'm a traitor and an innocent let's me ID the body and I just mow them down too? This rule prevents that from happening.

    -1

    Please staff lock this as it is a repetition of another post.
     
    • Agree Agree x 1
    • Dumb Dumb x 1
  14. Zack

    Zack Shepherd of Fire VIP

    Huge -1. Makes being a traitor even more overpowered and makes the innocents more helpless/restricts basic gameplay flow.

    I am in agreement with Nilz however, in favor of a shorter grace period. Chaos 'cooldown' should happen faster and give traitors a smaller window to capitalize on big gunfights to pick people off before the high alert and freedom to fire dies down.
     
  15. DocFox

    DocFox The Best Is Yet To Come VIP Silver Emerald

  16. Anime

    Anime Member

    The staff on here are just stupid and I say it with reason, I was double proven even typed in chat I killed two traitors. I was getting shot by the third one and an innocent kills me for shooting back at a traitor. That innocent gets no slay because every round there is so much rdm staff can't keep up who to slay. I was rdm even though I was double proven and called it out.
     
    • Disagree Disagree x 2
    • Dumb Dumb x 2
  17. DocFox

    DocFox The Best Is Yet To Come VIP Silver Emerald

    Do you know how many times I've used the excuse that I'm proven even as a traitor? It's a legitimate strategy that myself and others have used successfully. Doing what you're suggesting gives players that do that even more fire power.

    Fun fact: If I never witness you get proven, you're not proven. I will not mark you as friend, because traitors try to deceive innocents this way.

    Fun fact: If your RDM report starts with you saying you were committing one of the traitorous acts and killed for it, you weren't RDM'd.
     
    • Agree Agree x 2
  18. Zack

    Zack Shepherd of Fire VIP

    The problem with 'proven' is that it's not some piece of armor you can wear that makes you unkillable or immediately above suspicion just by announcing it. A T can ID one of his traitor buddies and claim credit for the kill, and by that logic the traitor would be absolved of future scrutiny because he's 'proven'. I'm sorry but, that logic is backward as can be. In the middle of a heated gunfight, no one knows who is who until either everyone is dead, or the fighting stops.

    We don't get caught up with too much RDM, we just have a much more concise understanding of what is and isn't RDM.
     
  19. Anime

    Anime Member

    Also I have been wrongfully slain and then banned because I left to report the staff for wrongfully slaying me. My ban apply was denied from the same staff, where is my fairness! How do you guys even check for abusive staff of they get to look at their own evidence! Someone called kos in chat log I followed up on and I get a slay..... That's complet bull shit! I'm not taking a false slay so then I get 5 day ban and guess what same person denies it. Where is my fair trail!
     
  20. Zack

    Zack Shepherd of Fire VIP

    Alright, this is starting to derail in a hurry. I'm going to go ahead and lock this thread, thank you for your input on the rules, and our fondest apologies about your appeal.
     
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