What makes a good TTT map to you?

Discussion in 'TTT Discussion' started by Donald Trump, Nov 16, 2016.

  1. I'm interested in putting some of my rusty Hammer skills back to use to make a TTT map. The bar seems quite low with the current rotation and it's more about design than looks anyways, so I stand a good shot at pulling it off.

    I've noticed the following common occurrences between the most popular maps:

    • Open level design.
    • Small, claustrophobic rooms and passages (particularly where there are guns).
    • Brightly lit.
    • T tester.*
    * The T tester in Serious TTT servers usually goes neglected, especially the complicated one in the Minecraft. It seems that it's more about having something for Innocents to do while waiting to die.

    Any thoughts?
     
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  2. Pacifist

    Pacifist Cynically Insane VIP Bronze

    Tight corridors, inside, non-linear and good lighting/interesting decor.
     
  3. Fox

    Fox VIP

    A decent amount of ammo will make most maps good enough.

    A map with no tester, or a breakable one at least. Very little amount of T room entrances.
    T-Traps are always a game ruiner in my opinion, so little or none of them.
    A medium sized indoor map, where you have the ability to get across the map with ease.
     
    Last edited: Nov 16, 2016
    • Dumb Dumb x 1
  4. No t rooms that are easily accessible by innos like in tons of other maps
     
  5. john redcorn

    john redcorn strangers like me VIP Emerald

    maybe a map with vehicles could be fun if we didn't have to suffer the consequences of radiation and a stupid amount of explosive barrels near a small singular narrow passageway of an entrance
     
    • Funny Funny x 3
    • Agree Agree x 1
  6. NinjaDragon48

    NinjaDragon48 Ash nazg thrakatulûk agh burzum-ishi krimpatul VIP Emerald

    I enjoy a challenge as a T. Soms maps are way to easy to win or impossible to win. It needs to be balanced between the two. And looking at our map list right now. Id say an indoor map, something kinda like asylum. Maybe a hospital map, lots of rooms, plenty of T traps, plenty of guns.
     
  7. Salisian

    Salisian An unbroken series of successful gestures VIP

  8. Renko

    Renko VIP Iron

    Huge
    Shadows
    Many Weapons
    No Props
    No Glitches
     
    • Disagree Disagree x 1
  9. john redcorn

    john redcorn strangers like me VIP Emerald

    ttt_craftroom is the perfect map for you :)
     
    • Agree Agree x 2
  10. Renko

    Renko VIP Iron

    Yeah I liked that map, too bad others don't like it.
     
    Last edited: Nov 16, 2016
  11. Oxydeous

    Oxydeous VIP

    Low to the ground maps with no ladders because source ladders are bullshit.
     
    • Agree Agree x 2
  12. Why no props?
     
  13. Renko

    Renko VIP Iron

    to avoid prop kills.
     
    • Agree Agree x 1
  14. Python~

    Python~ Young Bard VIP Silver Emerald

    Whatever makes 67thway get 99% of the votes every time it's an option
     
    • Agree Agree x 1
  15. Togo ✿

    Togo ✿ Nobody Gets it VIP Silver

    Small rooms, t tester, things to do while your ino and a t room
     
  16. I think that's because of everything I listed in OP. The cars are also super fun.

    What is inspiring me to make a map is how I hate playing Innocent in almost every map, but you're Innocent most of the time. It's just really a shame.
     
  17. Savage-nyan

    Savage-nyan i.imgur.com/44Z8Hwc.png VIP

    as long as its a good sniper map like canyon ;^)
     
    • Agree Agree x 1
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  18. The Law

    The Law You fought the law and the law won. VIP Silver Emerald

    1) No Double Barrel.
    2) No lag.
    3) No multi-kill t traps.
    4) Lots of ammo.
     
    • Agree Agree x 1
  19. Maps like terrorception.
    Not maps like Dolls or Teenroom.
    Or Terrortrain, god that map is such a clusterfuck.
     
    • Disagree Disagree x 1
  20. Zypther

    Zypther #SuitUp VIP Bronze Iron

    Loads of ammo,
    Moving props that cannot be stopped by players, (cars on 67th way without the use of props stopping them.)
    A large main room with the ammo and a reasonable amount of guns in it
    T room in secluded parts of maps, forcing ts to travel there with innos and be under extreme caution and be very sneaky to not get spotted entering, a jump-scare t trap, (mutes/lowers mic so no mic spam)
    A t tester with minimal uses, like 5 or something before it has a 50/50 chance to kill/give the wrong verdict or give the right verdict.
    Lots of passages to all side rooms.
    And ofc done tribute to the map creator
    (And me if they are cool)
     
    • Agree Agree x 1