Big -1 on the spawn immunity. It was brought up before and as @Disruptionz said like in CS:GO people use the spawn protection to line up shots and get kills before you can even shoot them.
True, but cs:go's spawn immunity is 3-4 times longer than we have suggested it to be, also as stated before, your player model appears before you can even see anything or move, so 1 second of immunity would be a nice touch.
Basically, what JackThePumpkin and Carned said. Instead of having the person who finished off a player level up, can we make it so the player who does the most damage to a player levels up?
Seen some people hating on Gun game, dunno why. Absolutely love it compared to the hidden. The hidden is what we should be voting for! I've only ever been the Hidden 4 times...with like 800 hours on the servers.
I love gungame, but it is honestly too short of a fun round. Sometimes it's over in 30 seconds. It should be adjusted to last longer rather than removed.