Buff Raging Bull Damage, Nerf Fire Rate

Discussion in 'Weapons' started by Will-e, Mar 2, 2016.

  1. Will-e

    Will-e VIP

    This might be another suggestion that seems unimportant since people enjoy themselves as things are, but I still want to make it.

    I'm spending some time looking through the weapon stats in the server files and man...they do not make sense . _ .
    It seems like adding weapons was chosen more on models and sounds than it was on functionality and purpose which makes me feel a bit flustered to say the least. Imagine if all the weapons DID serve playstyles and purposes. A new player could still use them the way they do, but a more experienced player would understand them.

    An example is the Raging Bull. As it is it's a downgrade from the deagle, a big downgrade. It's only minor advantage is a lower recoil, but that doesn't matter very much when you take in consideration the weapon fire delays giving you time to aim your shots anyways. As things are, the deagle does 2 more damage with a lower spread by .002, but those are minor. The important different is that it has 2 more shots.

    ###DEAGLE
    Delay = 0.6
    Recoil = 6
    Damage = 37
    Cone = 0.02
    ClipSize = 8

    ##Raging Bull
    Delay = 0.6
    Recoil = 1.4
    Damage = 35
    Cone = 0.022
    ClipSize = 6

    ##Colt 1911
    Delay = 0.38
    Recoil = 0.8
    Damage = 26
    Cone = 0.018
    ClipSize = 7

    The server as it is...there are a few weapons you KNOW are the best, and then otherwise the weapons seem very random and iffy. Most preferences are based on lucky experiences and the sounds. Maybe that's how Serious TTT wants it, or it might just be because it's too much work to balance the enormous amount of weapons in question. It seems so small and unimportant that it's easier to just ignore it or focus on adding more models and sounds to higher and higher tier donation perks.

    Anyways, my basic suggestion is to slow down the Raging Bull's delay to almost 0.8~, and incrase it's damage to about 40 so you know if a player is "Badly wounded" there is a good chance a body shot will do enough to kill them (though arms and legs as always take much less damage).
     
    Last edited: Mar 2, 2016
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  2. Mr. Rogers

    Mr. Rogers Lil Tokyo VIP Silver

    +1 because you sound like you know what you're talking about and i dont want to read the whole thread
     
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  3. Big Jack

    Big Jack Member

    +1
    Damage 42
    Recoil 7
    ????
     
    Last edited: Mar 2, 2016
  4. Knockdown

    Knockdown The reason you can't sleep VIP

    +1 sounds good to me
     
  5. Chewie

    Chewie deadrun mod VIP Bronze

    It's pretty balanced as it is.. Not all weapons are supposed to be equal in every aspect, they're just preferences. Whether you like using the glock or using a slow gun such as the raging bull. It's all in play style and how well you do with each weapon. If you're really accurate the raging bull should be really good for you, if you aren't maybe the glock. Either way, I'm going to go ahead and remain Neutral, as I don't even use the raging bull.
     
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  6. Will-e

    Will-e VIP

    I don't believe you are correct. Saying something vague like "it's just preferences" and then saying "it's all play style and how you do with each weapon" doesn't actually make sense. People tend to just prefer what worked for them and do better with what worked because it worked (it helps them aim better and do better when they are more trusting and relaxed or when they feel more powerful despite any real changes), but if you break it down there is no reason to ever use the Raging Bull or many of the existing weapons over others besides model and sound preferences. They just aren't balanced at all. At least the last 3 added weapons are inferior to existing weapons and serve no unique purpose another weapon doesn't do better.
    The Awp doesn't even make sense:

    ##AWP##
    SWEP.Primary.Delay = 1.5
    SWEP.Primary.Recoil = 7
    SWEP.Primary.Ammo = "357"
    SWEP.Primary.Damage = 50
    SWEP.Primary.Cone = 0.005
    SWEP.Primary.ClipSize = 10

    //Barret
    SWEP.Primary.Delay = 1.5
    SWEP.Primary.Recoil = 5
    SWEP.Primary.Ammo = "357"
    SWEP.Primary.Damage = 75
    SWEP.Primary.Cone = 0.005
    SWEP.Primary.ClipSize = 10

    Why is the AWP even in other than to cause confusion about whether or not it's a T weapon?

    I was definitely not suggesting equality in weapons, I was actually suggesting new purposes for weapons. Raging Bull feeling more like a close range, hard hitter, slower shot was my suggestion, not it being accurate, strong, multishot like the Deagle, or a speedy, accurate, headkiller like the Colt 1911.
     
    • Agree Agree x 2
  7. Chewie

    Chewie deadrun mod VIP Bronze

    The raging bull is a headshot pistol, it has fair accuracy, but a one shot kill if it hits the head.
     
  8. Will-e

    Will-e VIP

    So does the deagle! That was the point...Raging Bull is just a bad deagle. It has worse accuracy and 2 less shots. Why would you use it unless you had to? There is no "preference" reason short of it's looks and sounds and that's why I suggested giving it a purpose of being a generally strong gun. The damage honestly should be 50 on body shot and 1 second for the delay as a good simple finisher gun.
     
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  9. Carned

    Carned ✘o ✘o VIP Silver Emerald

    So does the Colt, which is vastly supeior due to the fire rate.
     
  10. Sarkastix

    Sarkastix Well-Known Member

  11. AAAAAAAAAAAAA

    AAAAAAAAAAAAA coolgamer VIP

    Or what if one of our coding wizards made it so that if you hold down right click with the Raging Bull, you are forced to stand still but your firing rate is doubled or something. I think that'd be pretty neat
     
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  12. +1 The only reason to really use the Raging Bull right now is to get a lucky head-shot and giggle.
     
    Last edited: Mar 3, 2016
  13. Change

    Change VIP Bronze

    Where do you get all those numbers from?
     
  14. Will-e

    Will-e VIP

    Garry's mod downloads the server lua files. I found a program on facepunch to convert them to normal lua files. Now I can look at them.
     
  15. Will-e

    Will-e VIP

    Honestly that would be pretty easy to do. Use some of the teleporter code and just have the gun rapid fire. That would be funny.
    I always love the idea of adding lots of alternate attack options.
     
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  16. ¿Bird.

    ¿Bird. VIP

    CS:GO devs please leave
     
    • Agree Agree x 2
  17. Mr. Disco

    Mr. Disco Jeff Lynne is a musical genius. VIP

    A lot of our weapons don't make sense. The main thing that doesn't make sense though is the fact you can shoot a guy in the head 10 times, and since he's god damned fucking hulk or something, he takes no damage.
     
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  18. AAAAAAAAAAAAA

    AAAAAAAAAAAAA coolgamer VIP

    That's just Garry's Mod hitboxes.
     
    • Agree Agree x 1
  19. raging r8, gmod addition?