just like on tundra, there should be an invisible wall to stop people from getting on to the roof where you can get from parkour. when you're on that roof, you can see people, but they cant see you, i you can shoot people but, they cant shoot you. it also negatively impacts the map by having at least 4 innos each round die trying to get there. but the 40% of players who can get there are pretty much unkillable for the majority of the round. i don't think its that hard to do because it was done on tundra before.
There shouldnt be a invisible wall, but one that you can see. Make the wall make sense with the map and people will not die from thinking they can make is over there and is will be nice to look at.
-1 1) People aren't forced to try to make it over to that roof. 2) Yes, it's true that there are untextured faces on the building which allow you to see through them, but that doesn't mean you can shoot through them. In order to get a clear shot at someone from the parkour roof, you'd need to get into a position where you would be able to be spotted by anyone else. 3) It may be a little tricky to get over there, sure, but that doesn't make you unkillable. Other people can still get over there and snuff you out. I've had many times where I was the only one on that roof and other people would make it over who could have been traitors, and vice-versa. In regards to the nodraw faces on the building, I'd just suggest giving them a texture so you wouldn't be able to see through them and also know whether or not your shot is going to be blocked. If the players dying from failing the parkour is THAT big of an issue, maybe we could add a water entity below the fence to prevent fall damage.
Yes, that it is. Thank you to everyone voicing their concerns, it will be taken into account when the edit is made.
+1 I think it pulls from the gameplay and just dont think its good for the map. People shouldnt waste a round trying to get somewhere your not supposed to be in the first place. Moreover that spot generally from my experience, leads to camping and stalling. Just my opinion.
If you can't get over there, then I don't know what to tell you. It's a simple parkour/air strafe maneuver along the fence. If you fail it, that's to your own accord trying to get the 'advantage' over other players.
-1, I like the parkour area there, I do agree with @Doomblade3890 that they backs of those objects should be textured so no one can see through them, but other than that it should be left alone. If people camping there is really that big of a deal, which I don't think it is, then make it so anyone that touches that roof in overtime is teleported to their spawn. But mods and admins are almost always online and can tell people to stop camping, and teleport them if they don't. As for people trying to get there and falling to their death, is that really a problem? It's their own fault, no one is to blame but them, you could add water underneath like Doomblade3890 said, or just leave it alone. Or you could add a bridge to the roof from the train platform, texture the back wall, and make it officially part of the map, it could be a good sniper spot for everyone to enjoy.
@nickmain1999 you know I never even considered the bridge idea. That would be pretty awesome. Also I can get to the area without it I just dont like seeing other players lose a round even if its for lack of ability to parkour. Lets figure you have 3 or 4 traitors and 1 or 2 of them fail to make it. That cuts the traitor team in half and makes it much harder to win not impossible but harder. I know that it was their choice however they have now limited their team. But +1 for bridge and retexture that would be pretty cool. Would be nice to see a little change to a old map.
This is my go-to method of handling these sort of situations... Or any situation, actually. Got a problem? Throw a nade at it.