Idk if it's just me or. I really wouldn't find any fun in crowbar war. Only because it doesn't really take any skill, and I think it would take a little to long if the damage was at 20. I think two fun rounds is enough for now.
I actually don't mind the mini game crowbar war. Each hit is worth 24 hp; four hits and done. The only difference is you're super fast.
+1, would be nice to have a higher damage value, since it's pretty hard to hit people when you're uber fast, and it's going to be a long round if it's only 24 hp each.
+1, disencourages camping, since its with crowbars and you kinda have to run around, also crowbar wars are fun, but its rdm, so a fun round would prevent rdm, and crowbar fights possibly.
If we do crowbar wars, it should heal you to full when you kill someone, because otherwise someone can camp the whole round and wait for everyone else to be worn down before joining the fray.
+1, I like the idea of Mango but instead of 25 damage, make it 50. It'd be a hassle if the players take too long to kill each other.
I feel that this basically mean that if you had the crowbar upgrade you could win so it wouldnt be that even of playing field since we are constantly getting new players and they dont have the upgrade you know? My idea make it to were we all have the same speed crowbar
This is my idea on this, no fall damage, two hit kills and you get full health when you kill someone. I basically added all the sughestions and put them together.