1 T vs the server, Lots of health, maybe a free Teleporter or unlimited credits. I only really play Vanilla so no idea if this is already a thing in the modded server. But yeah seems like the T would not do to badly if they try and stealth half the round and Rambo the other half and maybe make the round shorter to deter delays.
just gonna add to this giving a few ideas; traitor has 100 health per innocent in the server. They spawn with a huge that does double damage and a backup deagle with infi ammo for when that runs out. Perhaps the t has a bigger model to more easily identify them, or a different skin or something. idk just an idea
I was going for not identifying them unless they out themselves or get caught, basically just 1 T with the strength of 4-10 Ts or something
well i think in all fun rounds you already know who is bad right from the start, i dont see why that should change here, and would innos kill eachother count as rdm and such? i think its better to have the t be known from the start.