Yes I realize that, you can use screenshots too. And if you want to look at dls to see who shot you, it would be worth it.
- Bad Adult was being sarcastic - Screenshots of the damagelogs aren't considered valid evidence either...? Though to be fair the console ones would be much harder to alter than the rdm manager ones since the console's background has transparency. - the console command can only be used in the post-round or pre-round phase and it will only reveal the current round's logs - the console command is unusable if the map is spamming your console with errors because it will go away before you can read it, some map changes cause that to happen too.
ahh yess the evidence that proved my wrongdoing was unfortunately lost due to corruption this is a damn shame.....
yup mod does something wrong , but instead of providing evidence which proves he was wrong, doesn't say hes wrong and just says due to technical issues i dont' have evidence. valid for no evidence not for being wrong
For the people saying that "just bind the damagelog print to something lol", having full access to the actual damagelogs is at least 2000% greater. This is because you get to check (almost) everything that went down in the match. I propose just access to Chat logs and Damagelogs, as Shot logs wouldn't be that useful, and of course, disable DS for non-staffs Edit 1: maybe old logs shouldn't be open for public... +1
Because is way more efficient, plus, you can search names and words. Its to search a kos that wasn't made in quick chat, because those show up in Damagelogs
bump Also don't understand the server stress thing. When a player opens the damagelogs, cache the map's current damagelogs to the client (don't know why damagelogs doesn't do that already), and only update the cache when a new round has began once the player opens up the F8 menu again.
Even tho I'm mod, still say we do this Other communities have allowed it and been just as successful, if not, more successful than SGM, didn't cause no crashes so +1