Ex-toxic ex-staff here to teach you all a lesson in toxicity in TTT. According to the Extended Rules, I would personally re-define it as "utilizing knowledge of the rules in a malicious way as to nitpick the, oftentimes justifiable, actions of other players." I would like to go over some common, minor examples. You have just killed a T in spawn. You refuse to ID the body and go about killing all the AFKs in spawn for GBA/not identifying bodies. TOXIC. A player you know is proven is running around the map with a T weapon out. You want it, so you kill them and claim that holding a T weapon is a T act. TOXIC. 5 seconds into the round, you witness a player (A) hitting AFKs with a crowbar. Another player (B) comes in and shoots A. A is inno, so you kill B for killing an inno. TOXIC. You are a T next to a fellow T (Bob). You proceed to throw a harpoon at an inno and intentionally miss. Bob is now GBA if he doesn't shoot you, and it is RDM if he does. TOXIC. You call a KOS one second prior to the round start, and act on that KOS once the round begins. TOXIC. These are just a few examples, but hopefully it gets the point across. Even though your actions may be justified, it can still be classified as toxic gameplay. If any of the above mentioned scenarios (or a slight variation) applies to you, and you've done it several times, chances are you're a toxic player. ¯\_(ツ)_/¯ How to spot a potentially toxic player: They get karmabanned constantly They are trigger happy (Low Karma (<800)) They kill you or others for things that are out of your control (e.g. AFK GBA*) They will put you or others in situations that them or others can kill you for (See #4) They look for reasons to KOS/kill players (e.g. KOSing Detectives*) They go out of their way to kill you or others (e.g. only killing you out of all AFKs*) They will do these things more than once -- just one instance is not enough to determine if they are toxic or not. *not examples of toxic gameplay, but things to look out for
Yeah, what these have in common is that, even though they're traitorous acts, you don't actually think that the person committing them is more probably a traitor than any other random person you meet during the round. You're just killing because you can, not because it makes sense.
If anything, those examples are what a T would not do. How often do you see a T pull out a T weapon and run around with it? How often is a player who kills an RDMer actually a T? And killing AFKs is a shot in the dark for the most part.
It's meant more like 1 second before round start: KOS Python 00:01: Did I hear a KOS on Python? 00:03: Ye I heard it 00:05: ok KOS Python
The new extended rules is not the current version of the rules. I should have clarified. The extended rules are still the rules we go by, the new rules however are just a suggestion and as such you could have made this on that thread (if you read it you would see that others have commented on there and I have listened to suggestions). My only problem with this is your interrupter ("oftentimes justifiable") because its implication is unclear. Does it mean that the person is nitpicking justifiably, or that the actions are justifiable? It also implies that if the action is justifiable than the kill was toxic. This would mean if I said "Hey, that person killed an innocent" it would be a toxic kill because I justified my actions. I see where you are going, I just don't like the wording. How about something like: "Toxic Gameplay is when you exploit the rules in order to justify killing someone; killing on technicalities in a toxic way." "Toxic Gameplay is when you use rule knowledge (or loopholes) to kill in malicious circumstances." "Toxic Gameplay is the act of nitpicking the rules just to justify killing people." I am not really sure which one of these is the best. Personally though, the rules state it pretty good as of now. For example: Just as reference: Toxic Gameplay is playing the game how it's not meant to be played; ruining the fairness and enjoyment. 1. You created the body, and you know the players can't ID it. That means that you would be playing the game in a way it is not meant to be played, as you aren't trying to kill other traitors, you are just trying to kill people. 2. Yes, this is not how the game is suppose to be played. You aren't suppose to kill someone simply because they commit a T act, you are suppose to kill them because you have reason to believe they are a traitor. The traitorous acts are there as guidelines to what can be used to decide whether someone is a traitor. 3. This one may be toxic if the body is not Ided. You can't really assume that Player B was killing him for the traitorous act if the body is not IDed. If the body is ided as innocent than you could argue that A was just rdming, but B may still be a traitor, though the likelihood is not very good. I will give this to you and say it may be toxic, but it just depends on your intention. 4. Again. You would need to prove that it was the player's intention to get his T buddy killed. The problem here is that by throwing the harpoon you are essentially making yourself traitorous here. I would say it is more toxic on the innocent if he decides to kill bob before he kills you. Like, it would be super toxic if I knew that you were innocent, or that you picked up the harpoon, but decided to kill bob for being GBA when you pulled it out and chucked it at the floor. 5. This one would just be RDM. Koses in pre-round are not valid, and you would get in trouble for not having a valid reason to kill. Though, if it was your intention to confuse people into following bad koses, yeah, obviously that isn't how the game is meant to be played. Just saying. I am not sure the best way to word this. I think our current rules are fine but I am probably wrong here. If you have any ideas, just lmk.
@Pacifist this isn't a suggestion to change the rules. If you think they need to be changed, I'll leave it in your hands. The situational examples are more of a guideline. I only made this thread for people to be more aware about what toxic gameplay is and how to look for it while playing. I figured that as a toxic player in the past, I understand how it works better than most people. If a player is going around the map killing people for little things, and they get karma banned constantly, it's a telltale sign that they're likely a toxic player.
Constant rdm/gamethrowing is the only thing that I think is toxic. micspam is toxic too, I guess, but I can't fix rdm with the mute button is the difference. Edit: Temar, you are a literal manchild. And learn to spell.
I assume you mean in the obvious cases where it's really early into the round and you just start mowing down people for not IDing a body? because I've killed plenty of people at spawn before for not IDing a body, usually late into the round or when there are a lot of traitors left. btw there are no active toxic players as far as I've seen (NA modded servers of course). People have done toxic things before, usually when it's pretty late and the rounds are getting dull.
to constantly harass people, loophole, kill whenever you can, basically to be a dick whilst following the rules
I mean, this could happen at any time in the round, but the idea here is that the body was created by you. That is what makes it kind of toxic. You can still kill AFKs for not iding, but if you kill someone and then purposefully avoid iding it just so you can kill all the AFKs... that would be toxic.
Context is key. Its hard to have a general rule for toxic gameplay because its a discretionary punishment. What may seem toxic on the surface may be completely harmless once you get all the details. I mean I do this all the time, mainly to avoid delaying with afk traitors that are holding up the round. That fits in with the idea that you are doing it to find traitors as opposed to doing it just to kill someone. Nine out of ten times that afk is a traitor. I see the argument for it being toxic but again, context. Also if you aren't the one to create the unid its not even remotely toxic.