What if you were to be de-incentivized from intentionally RDMing people? Well, why not have your health be attached to your karma? Seems a good enough idea to me.
Yeah, but what about the rounds where 3+ innocents try to kill you? Or, how about when you kill an innocent on a false kos? Naaah. I think that'd be pretty annoying to play with. Although I can see why it'd be a good idea.
Big -1 on that; Often times innocent people lose karma because they kill a player who is of the same team because they did a traitorous act or that person was rdming. This would really cripple players more than the karma system already does with the damage reduction (which is used to help prevent more rdm). Gmod, nor can any addon tell what is intentional rdm, and just a mechanic of the game (eg. a traitor calling a kos on an inno), so having someone be "de-incentivized from intentionally RDMing people" would hurt everybody; including you.
Our servers implement this as well. Would be neat to see this system at play tbh, would encourage more thoughtful gameplay than “traitorous action, bang he’s dead , traitorous action, boom she gone”.
Yes, our servers do have the lower the karma the less damage you deal. But since most weapons are super unbalanced i doubt its a noticeable effect
I actually really like this. There would obviously be a threshhold you cross before it started to take away your health, like how theres a threshhold you have to cross to have your damage reduced. I honestly dont know what the math is for karma loss, or what it factors in for you to lose karma. Is it just killing? Just damaging? Does damaging a guy for 99hp but not kill him give you no karma loss? Or vice verse? Does it take off more karma for each kill and less for just damage? This is something that would have to be understood and factored in before this is added, so that the threshhold can be properly placed. I say all this bc ive had games where ive killed 3 innos and have gotten down to 850 karma and games where ive killed 7 innos and got down to 800. If the above can be figured out accurately then i think this can be a great implementation to combat rdmers, those who kill just because they can, as well as those who literally give zero lenience towards t acts mainly when someonekills someone. I stopped playing gmod for a very long timebecause players here shoot .1 second after you do ANYTHING. All they know is m1. They NEVER think about what could have happened, honestly ruining ttt for me.
I did a lil test earlier, set karma to 600 and struggled to kill anyone without stacking the odds. We use karma damage reduction and it’s pretty decent. But seeing as someone who intends to rdm is still gonna eat away the health and karma of others, I can see reason to make it easier to kill em, if lose karma themselves in the process.
I mean once karma gets low enough, some guns that normally headshot don't anymore..... The damage effect of karma is enough for right now, however this is an interesting suggestion.
If that's the case it's probably one of the reasons I'm interested in it. Odd question though but would this also include Random Prop-Killing (regardless of whether it's accidental or on purpose)? The reason I'm asking is because I'm not sure if doing so affects Karma or not in-game.
You can prop kill two ways, one doesn't affect karma or show up in logs, and the other both affects karma and shows up in logs. It all depends on how the prop kill is done.
the sgm space program shall keep its secrets, the fewer people know how to camouflage their rdm for an extra minute the better
I'm asking because I'm wondering if using the magneto-stick for prop-kiling affects karma and/or shows up in the logs. If that is the case, it would probably help cut down on random prop-killing if this was implemented.