Yeah, it's a map I made back in... 2015. Damn, it's been a while. By default there are 35 spawns in the well... spawn area. If there's anyway to remove Gun Game from a specific map, this would probably be one to do so. (this is due to that there is a 30 second timer after the round begins to where it constantly kills people in the spawn room) I don't think I have the original .vmf file for it anymore though... so that may be an issue in the future, but who knows, I might be able to run across it at some point in time. But yeah, here's a link to the workshop page: http://steamcommunity.com/sharedfiles/filedetails/?id=571866268 The idea I had in mind when making this map probably boils down to one word: Surreal. (well, my best attempt at making something surreal) !>>>BIG HEADS UP<<<! There is a room full of breakable boxes, I'd suggest counting it as a traitorous act to destroy every top box, as if enough are destroyed then it becomes impossible for detectives / innocents to return to the other areas. (This risk is [kinda?] balanced out by the fact that the Traitor Tester is in this zone, and in a very small area might I add...) Screenshots:
At first look, I feel like this map almost has the same style as the ttt_datmap. I really like the concept you've talked about ~ breaking crates would make it impossible for innocents to leave that place. Since Datmap is in the map pool, I wouldn't mind playing this map if it actually deserves to be in the map pool. I'll put my vote in here after I play this map.
This is the entire playable space of the map. (The glowing green object is a cs_office potted plant for size comparison)
BUMP + important information. After a lot of searching, I have rediscovered the .vmf file, meaning that I can make changes to the map without running the risk of possible issues encountered by de-compiling.
There is no issues encountered by decompiling other than broken areaportals, occluders and missing light origins