C4 Limit

Discussion in 'Weapons' started by SunDancer, Mar 2, 2018.

?

Should there be a C4 limit on maps?

  1. Yes, it's a great idea

  2. No, it's bullshit

Results are only viewable after voting.
  1. SunDancer

    SunDancer Member

    So I was playing on Innocent Motel as a T when I saw that my T buddies planted C4s all around the map. It got to the point that I couldn't get away from them. This has happened a couple of times on a couple of maps and you can't do anything about it. It's dumb. There should be a limit on the amount of C4s on the map at once, preferably 2. What do you think?
     
    • Disagree Disagree x 3
    • Agree Agree x 1
    • Dumb Dumb x 1
  2. nigel benn

    nigel benn VIP Silver

    -1 i like my c4 spammmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
     
  3. (ØČĐ)™ Atlas ︻デ═一

    (ØČĐ)™ Atlas ︻デ═一 Always Gray ︻デ═一 VIP

    I like the thought but you never know when you are going to need that third c4 to get the panzy who is camping in the freeking detective room.
     
  4. SunDancer

    SunDancer Member

    Then that should give you another reason to add the limit: So that you can add some more strategy to the game.
     
  5. Daddy Nexxus

    Daddy Nexxus Toxi-Fessional VIP

    smh real professional glad to see the staff team taking their jobs seriously
     
    • Funny Funny x 1
  6. CrownedWings

    CrownedWings Quirkless but still kickin VIP

    Why not have a limit on c4 placed at one time? So say you can put down 5 but you can't put a sixth one down until one blows up.
     
    • Like Like x 1
    • Dumb Dumb x 1
  7. Shelbutt

    Shelbutt VIP

    yeah tbh having the entire littered with c4s at times is annoyng as a t. Especially when youre trying to do stuff but all major areas have 3-4 c4s
     
    • Like Like x 1
    • Agree Agree x 1
  8. SunDancer

    SunDancer Member

    [​IMG]
     
  9. Python~

    Python~ Young Bard VIP Silver Emerald

    There are like, 2 maps I can think of that this is actually a problem on: terror train and clue

    I don't feel it's necessary to create a limit on C4s when it's only a problem on 2 or maybe 3 maps tops
     
  10. (ØČĐ)™ Atlas ︻デ═一

    (ØČĐ)™ Atlas ︻デ═一 Always Gray ︻デ═一 VIP

    Terror train is currently in limbo at the moment so that leaves c4 heaven which is clue.
     
  11. Shelbutt

    Shelbutt VIP

    i mean 57th way gets annoying when every building and the underground is littered with them. (from experience 3 rounds ago lol)
     
    • Bad Spelling Bad Spelling x 2
    • Like Like x 1
  12. SunDancer

    SunDancer Member

    Then just create the rule for only those maps.
     
  13. Aquast

    Aquast lordy was here :barefoot: VIP Bronze

    just remove c4 entirely its for pussies anyway
     
    • Funny Funny x 3
    • Optimistic Optimistic x 3
  14. Ted

    Ted The knight in white armor! Silver

    But in my opinion this won't solve the problem. There could still be like 3 T's that place C4 on a good playercount. So if we lower the count of C4's they would still be able to place 6 c4's. which can be spread through the whole map as you said.
     
  15. Python~

    Python~ Young Bard VIP Silver Emerald

    The underground in 67th way* is a fraction of the entire map. It's also one of the biggest maps (horizontally speaking). Idk how you can argue that C4 is a problem on this map when it's not

    lol, no. The entire reason people play Clue is because they can mass C4 the shit out of it.

    btw, it is not possible as a T that you can't get away from your teammates C4s on Innomotel. The only way this would be the case is if every 750 units there is another C4 planted at the exact same time as the others
     
    • Agree Agree x 3
    • Disagree Disagree x 1
  16. Shelbutt

    Shelbutt VIP

    OK calm down. i was stating my opinion. no one likes to be on the other side of that map and c4s go off in a decent size.
     
    • Like Like x 1
    • Confusing Confusing x 1
  17. Python~

    Python~ Young Bard VIP Silver Emerald

    You were making a point and I was making a counterpoint (perfectly calm, btw). If you don't want to have a discussion then you shouldn't be in the subforum where we discuss things. Just sayin'
     
  18. Pups

    Pups VIP

    Problem is, even if theres a limit per player, if theres enough traitors they could still cover the map if they wanted to. Although its hard to dodge, the odds of them all being put down at the same time is very slim, so you probably could dodge them. If you can't dodge them, then certainly the innocents can't so atleast a lot of them will die too?
    But if theres a limit and say only one T left vs a few innos, but they hit the limit - which i imagine you'd want at just 1 or 2, they could be stuck unable to do anything if innos are somewhere hard to get to.

    Also I quite like hunting them on clue like the mad person I am. Or planting as many sneaky one as I can, so -1 from me I am afraid~
     
    • Agree Agree x 2
  19. Temar

    Temar Administrator VIP

    Yer I agree on limit . A few C4 is ok but some times you get someone they goes crazy and plants loads
     
  20. Emily❤

    Emily❤ The strongest light is the one within VIP Silver Emerald

    I will say that I agree on this. I don't really think it comes up as often but on some maps the c4 really takes the fun out. I play to like be in gunfights not always run from c4 that is in places you cant even defuse. It honestly just becomes a waiting game on when they run out of credits to spam c4 with. I think that like 3 or 4(or if possible map specific limits) would be better.
     
    • Dumb Dumb x 2
    • Agree Agree x 1