So I was playing on Innocent Motel as a T when I saw that my T buddies planted C4s all around the map. It got to the point that I couldn't get away from them. This has happened a couple of times on a couple of maps and you can't do anything about it. It's dumb. There should be a limit on the amount of C4s on the map at once, preferably 2. What do you think?
I like the thought but you never know when you are going to need that third c4 to get the panzy who is camping in the freeking detective room.
Then that should give you another reason to add the limit: So that you can add some more strategy to the game.
Why not have a limit on c4 placed at one time? So say you can put down 5 but you can't put a sixth one down until one blows up.
yeah tbh having the entire littered with c4s at times is annoyng as a t. Especially when youre trying to do stuff but all major areas have 3-4 c4s
There are like, 2 maps I can think of that this is actually a problem on: terror train and clue I don't feel it's necessary to create a limit on C4s when it's only a problem on 2 or maybe 3 maps tops
i mean 57th way gets annoying when every building and the underground is littered with them. (from experience 3 rounds ago lol)
But in my opinion this won't solve the problem. There could still be like 3 T's that place C4 on a good playercount. So if we lower the count of C4's they would still be able to place 6 c4's. which can be spread through the whole map as you said.
The underground in 67th way* is a fraction of the entire map. It's also one of the biggest maps (horizontally speaking). Idk how you can argue that C4 is a problem on this map when it's not lol, no. The entire reason people play Clue is because they can mass C4 the shit out of it. btw, it is not possible as a T that you can't get away from your teammates C4s on Innomotel. The only way this would be the case is if every 750 units there is another C4 planted at the exact same time as the others
OK calm down. i was stating my opinion. no one likes to be on the other side of that map and c4s go off in a decent size.
You were making a point and I was making a counterpoint (perfectly calm, btw). If you don't want to have a discussion then you shouldn't be in the subforum where we discuss things. Just sayin'
Problem is, even if theres a limit per player, if theres enough traitors they could still cover the map if they wanted to. Although its hard to dodge, the odds of them all being put down at the same time is very slim, so you probably could dodge them. If you can't dodge them, then certainly the innocents can't so atleast a lot of them will die too? But if theres a limit and say only one T left vs a few innos, but they hit the limit - which i imagine you'd want at just 1 or 2, they could be stuck unable to do anything if innos are somewhere hard to get to. Also I quite like hunting them on clue like the mad person I am. Or planting as many sneaky one as I can, so -1 from me I am afraid~
Yer I agree on limit . A few C4 is ok but some times you get someone they goes crazy and plants loads
I will say that I agree on this. I don't really think it comes up as often but on some maps the c4 really takes the fun out. I play to like be in gunfights not always run from c4 that is in places you cant even defuse. It honestly just becomes a waiting game on when they run out of credits to spam c4 with. I think that like 3 or 4(or if possible map specific limits) would be better.