http://steamcommunity.com/sharedfiles/filedetails/?id=1253850852 In my eyes its better than the current one that we have as seen here in this screenshot. The one that I am suggesting has more realism to it and would attract more people then the current one. Just my opinion, curious to see yall's
From a quick glance I can't really tell it's Lara cause it's missing the iconic look then again I don't use the skin so who knows
This model is pretty hot ngl. Spoiler: yes it looks like Lara Croft please add All the other models look like some hoe off GTA IV.
Looks can be deceiving though. Not saying that I have looked at it, just I don't want this to be shut down due to "looks"
iirc, some of the Overwatch player models had to be denied, removed, or reedited so it wouldn't crashed the server due to what @Non-toxic XpropIayer said. Hopefully, that is not the case when testing it out. However, it's a possibility.
@Opalium and Highwon have a method for lowering polycount on models, however it obviously lowers some quality, and takes a lot of time. Not to mention bone issues and such that could exist with the models.
It doesn't take a lot of time, its just applying modifiers onto each part of the playermodel and quickly fixing smoothing errors, and Blender's modifiers are actually really decent and I haven't encountered major bone issues Also this was my method that I taught them
I figured that's what was going on. I realize it is a possibility and I hope this doesn't have that or it gets edited, main reason I got around and suggested it was cause of the Jacket and the detail. That and Disco said it for me with the whole GTA IV comment.
funny thing. i am the modder who ported that Lara Croft model and I play on this server sometimes. She was designed to be used on servers, like TTT, because that is the only gamemode I play, and has decent physics, so chances of getting a server crash are very unlikely. The model is very highpoly (even more than 2B models), so people with low end PC could have issues. Anyway, I optimised the model and textures as much as I could for sv usage.
I actually tried preparing this model for the anniversary update, but I ran into issues when down-sizing it. Reducing the polycount so much ends up deforming the model and creating all kinds of weird artifacts. If anyone wishes to help me out with this, I'll gladly add it in.