Both options are retarded and do not account for a t buddy using all the charges. If you nerf this thing you have to add it per player. And if it was done so I'd prefer option 1.
I like one and 2, both are ways of handicapping annoying T's who play the game like a hamster, the death station is very op, Especially on innocent motel where you can just jump in the T room trap, Jump out, kill, repeat. So obviously it needs a Nerf and I like how you are making it so it is not as op as health station as health station re-gens but death station DE-gens in option 2 and the fact that the death station can be a single use, also very nice and still helps out t's but if you are going to include this you need to think about other things, *cough* *cough* weapon balances *cough* *cough* When weapon balances finally hit the deck (which I assume they will) deathstation heal will be massively OP. Especially since you are fighting ppl who can no longer 1 tap/instakill with ease. It would make it way too op but if this is released without/before weapon balances T's will lose soooooo much, It would be impossible to win and everyone knows that same old feeling when you are chillin as a T and get shot for being gba, the deathstation heal is a god send and doesn't ruin your T round. I think that this could be useful and should be implemented as either feature but if its 1 I would suggest making it so you can buy multiple death stations. It will be like a top up if you have a spare cred, You might think that this would be just as OP but I see it as a way T's can bring the round back. They earnt those creds so why cant they use them? Another suggestion I have is to make the deathstation a secondary T weapon so it can be thrown down/used easily. I mean you are giving it a delay of healing. maybye increase that delay to 5 seconds and make it a secondary?. Please tell me your thoughts on these ideas ppl
Option 1 seems more viable. Option 2 seems a wee bit harsh in terms of the decay. A simple drop of the maximum health cap should be enough. 100 HP regen should be plenty. If not, option 1 to give full HP and that's it seems to be enough.... Or you know, just use it as it's meant to be... a bomb.
I'd prefer a 100 max hp use, or option 2. One of the main drawbacks of using a death station is the noise of healing and the possibility of someone exploding it while you heal; Option 1 would take that away. Option 2 or 100 max hp use would be the best transition of nerfing the death station while keeping all strategies viable.
More like "I don't want to fuel your ad hominem type of arguing so I'll rate it dumb (because it is) and move on with my life" If you want me to desperately say something to your retarded comment, it's that your original comment did not imply "that if something costs points, then that shouldn't make it immune to nerfs" So your point is moot and stupid. Have a nice day
64theway t rooms dolls sniper camping spots assault exploit area life the roof t room office cause its has placed that ppl don't usally get there plenty of other map spots
And every single one of these spots, except for dolls, require you evade your pursers first. Which, really isn't as easy as you are making it out to be, unless you kill all them first. Which is arguably a good reason to let a T heal if they are doing that much work to win the round. I don't see a disproportional amount of wins for Ts on any of these maps that you mentioned. Inno motel is probably the only map that has a clear T-advantage, that or c4 clue, but this is by an average of one more win per map, if that.
I like either method. One of the things I really would like is for it to behave as much like a vanilla D station as possible. Let me be able to use it in the open, show an innocent that it works like normal, then run for cover once they try it. Maybe you could code it to tick once for an innocent before exploding.
Why is this even a thing? how long have we had the DS heal? People gotta bitch about something different every month, i swear.
Maybe because your suggestion was to completely remove deathstation heal without any good reasons or backup But yeah, I guess just make it seem like your suggestions are exactly alike even tho they're not similar in the slightest Not to mention that some users DID agree that it was OP and/or needs a nerf of some kind I thought you were trying to get better