Last longer. If you throw them in the water trap on 67th the traitor is unable to see if you walk past. Anything can be used if you just think creatively.
+1 I like the idea of it stopping fire, unsure if that would take alot of code. Hiding names is a -1 thats a little too much of a buff, we already have a t weapon that does the same thing but better.
Gotchu fam : http://steamcommunity.com/sharedfiles/filedetails/?id=889853930&searchtext= Lasts longer, Bigger, Doesn't show your name.
I like the idea of making it explode faster it would cut down on the rdm because of throwing a nade and not waiting to see before you kill the person that threw it. But makimg it thicker and last longer would be a little to over powered.
A smoke grenade eh? You could use them in many different ways first of all. A good way to use it for instant detonation is for running away after you kill someone as Traitor. I just really like the instant detonation idea. Although it would make more sense and be a bit better if you just make the smoke thicker and last longer. I am +1 for thicker smoke and last longer.
Idea- have an upgrade to the smoke grenade where it would do damage over time similar to an incen (but lower DPS) and have a visual effect similar to the gas grenade item.
No offense, but thats a terrible idea. Smokes are the only nade not traitorous to throw. Giving them any way to do damage would change that, and honestly, id much rather keep chucking random smokes.
The smoke grenade is fine the way it is..Traitors use it to obscure their actions, innocents use it to troll. What's there to change?
I think at would be a cool idea but if they were to add this they should also redo the smoke grenade cause for me it looks like someone hit a juul on a windy day with low power