The point of this thread is to get feedback on possible map removals, and the possibility of bringing back previously popular maps. Please state or vote what map you'd like to see replaced and if you would like any of these maps to return to the rotation. As well as any thoughts about the possibility of removing 1 or both of these maps. Maps up for removal Mountbase Scavange Maps for readdition Alps - https://steamcommunity.com/sharedfiles/filedetails/?id=275898388 Infini - https://steamcommunity.com/sharedfiles/filedetails/?id=198450869&searchtext=infini CS Office - Original Day version but there's also a Night - https://steamcommunity.com/sharedfiles/filedetails/?id=344216780&searchtext=cs+office The more feedback, the better Thank you for taking the time to like, comment & subscribe Falcor
Personally I didn't mind CS_Office and Alps being in the rotation and prefer those maps way more than either scavenge or mount base. But please... Get rid of mount base.
Amsterville is love Chaser... (so-so) Forest (Well I do not really have a conflict to this map, other than it's annoying scale, I'm 75% agreeing to this) Rats Kitchen, just another version of dolls. Italy.... (I agree) Safetown (How dare u)
Only one I disagree with is Italy but I can understand why as it's not the best map around but the other maps need to go.
I personally love Forest and I think Amsterville isn't that bad on a full server, allows for some stealthy gameplay.
How many times does safetown have to be fixed. At the moment lets just focus on what maps we think should be removed/replaced. Due to unpopular or issues. And if any older maps should be readded.
Remove scavenge. Pleeeease when I played it after the Halloween event the next day I questioned my existence.
In my opinion, (from what maps I can recall that still exist in current map pool) remove mountbase Rats Kitchen Old Factory Rivercliff Safetown lasertag For Vanilla craftroom (please) MC_village
I'd like to see Alps, Infini, and Office all return. The best type of marketing is marketing that doesn't feel like marketing. As for removals, my list would be: Lazertag obligatory Mountbase please Safetown Scavenge
Spoiler Red = I dislike it and it should be removed. Orange = I dislike it but I don't think it needs to be removed. Yellow = It's ok, not my favorite and doesn't need to be removed. Green = Actual good maps that need to stay on this list because they are my favorites. 67thway V14: Good map, probably the best TTT map in all of history (Or the most played) Albatross: I hate this map. It's too small. Amsterville: Good map, too big and too dark though. Assault: Some people like this map, I just don't think it fits with TTT. Bank B5: Kind of fun. Delay city though as it is a big and confusing map layout. BB TeenRoom B2: Teen's room is fun if not a little bit annoying because of its huge size. Camel Fix2: Camel is a cool map, i enjoy it but it's not a map that all can play easily. I see snipers are more of a disadvantage. Canyon A4: A lot of fun, suffers from the same issues as camel however. Chaser V2: A bland and boring map that was basically made by retexturing a dev texture and making geometric shapes out of corridors. Minimalistic map with no TTT elements. It should go. Clue SE: Fun map, really small though. If traitors play for C4, this map is a godsend. Community Bowling V5: Fun map. Kind of annoying because of the traitor tester, most users just hang out over by the tester. Community Pool Overhaul: Cool design choice but I don't like it. It's a confusing maze to navigate however, I have little fun playing this map, but it's not too bad. Concrete B3: It's a very limited map in terms of scope. A lot of times snipers have the best time on this map, and even then it's not like a huge buff. This map supports the play style of picking people off, but doesn't support any other traitor play style. Datmap V2: Datmap is a weird af map. The layout is confusing, the traps are confusing, the t room is confusing. Fun af to play though. Only problem is that people usually just camp in that main area because it's the only area that isn't confusing. Dolls: Oooo boy. I love dolls, but it's not a TTT map. It allows for many different strats, but at the end of the day it's just not meant for TTT. Dust2: BARRELSSSSSSS. It's ok I guess. Forest Final: This is just a sniper map. I never have good T rounds on this map because i'm not a sniper. Hairyhouse: Fun map. If traitors plant a C4 in the house and then just pick off the rest, they have an easy win. It's a great map for traitor cordination. Highrise: I never liked this map. It's too open, there is no secrecy on this map and too many entrances exits for each room. Innocent Motel v1: God I love this map. Really fun to play on, especially because it has so many different play styles. You can corner snipe, you can run and gun, you can play off the chaos and start shooting. It's a good map, with ttt elements and ttt stuff. Intergalactic: It's ok. Not that much fun for the innocents as traitors have a much easier time on this map. Island 2013: Sniper's paradise. Nothing for the average player. Italy: It's a good CS map, but a dumb ttt map. It's alright with its layout but like, not that greatest. Lazertag: hahahahahahahahahah Lego: Don't care for it that much. Just not into lego. Life The Roof: Fun map to play on. Really makes me feel like i'm living the highlife. Lost Temple: Lot of confused new players and a lot of goomba stomps. Other than that it's ok, or at least I like it. Magma V2: This map is my favorite map of all time please do not remove. It's so underrated. Corridor shooting, escape strats, dodges all possible. Metropolis: Fun map. You can get to the bottom btw, you just have to go over to that part of the map where you see the little angled things and curve jump that. Minecraft B5: Good for vanilla, NOT for modded. Honestly, I hate this map when we play it on modded. Nipper House: Did you know that the the guy that made nipper also made clue? Yeah. Anyways, fun map but really constrictive and hard to move around on. Old Factory: Sniper heavy. Otherwise it's ok. Parkhouse Fix: omg, I hate this map. It's too open, it's too hard to maneuver (you have to duck to get on one of those stair things) and it's just not much fun to play. Rats Kitchen: It's sniper heavy nightmare of a map. Hard to play normal ttt on as it was meant for counter strike. Rooftops A2 F1: Rooftops is a classic, but I never liked it. Snipers suck. Roy The Ship: I don't like this map. It's just no fun for me. Richland: Fun map. Traps are annoying to find because innocents can activate most of them. Rivercliff: Boring map. I don't like it but I can see the appeal in it. Safetown: The layout is annoying. To get downstairs you use the elevators, but the elevators are such a long way to get down. There is no back and forth with this mpa. Scavenge: Should have been removed after the 2015 halloween event tbh. IT'S NOT EVEN SCARY WTF Storehouse B7: Fun map to play, it's got a confusing layout but really interesting parts to it. Makes being a traitor actually fun because you can be sneaky. Terrortrain B2: This map makes players who aren't good become good. It's a great map for newcomers to get use to weapons as the corridors dont offer much room to dodge bullets or incoming fire. Not that much fun when you get players who think they are good hksl8ing the corridors trying for those mass kills. Whitehouse B2: Map is terrible. Layout is dumb and hard to move around on. Look at that part that leads to the conference room. ONE door s the only entrance/exit to that entire section of the map. ONE DOOR. The downstairs area can only be gotten to by the elevator, but if the traitors are smart they can position themselves at the end of the corridor and just fling bullets down at the innocents that try to enter. Oh, and please don't bring back infini. Lags me to death.