I think adding a form of 'underwater' breathing may promote new combat options based off the map. I can see two ways it can be added: 'Ocean Man' perk: Every upgrade to this perk would allow a player to stay under water for x percentage longer before taking damage 'Ocean Man' scooba gear: Buyable in the credit shop, allows a traitor(maybe detective too?) to stay underwater for x percentage longer. On maps with lots of water (albatross, ttt_roy_the_ship, island, community pool) the ability to breathe underwater allows hiding in plain sight, and allows traitors to get creative with sniping positions. Thoughts?
I dunno, seems like there wouldn't be many times to use this perk, and it's not that practical on a majority of maps Not sure what "combat options" come from this: Spoiler: extreme versatility Even disregarding the lack of bodies of water on maps (even on Island, most of the water is death), you'd still have to note that above the surface is distorted, and the distance you can see in the water is hardly any at all Seems unnecessary to implement
i agree with Python, can't really see any good coming from this, maybe if water was clear it would but water is not clear so this would not really be that helpful. If we had a map that had clear water then +1 but with our current maps for sure a neutral.
The visibility does kind of counter any argument for sniping. Still would have a decent use on Roy the ship with the ability to more or less play shark with it as a traitor, albatross and Minecraft b5 too. As for it being a situational thing, our server already does support situational map based gameplay. The credit shop items can be seen as very situational with the Newton launcherbnd the binoculars, but the items do benefit gameplay based off map. I do understand we did not add these items in as custom content, but they still are part of our shop when an item like the poltergeist was removed. Same can be said about this, but with a perk.
The way I see it, all of these perks can be used on any map Spoiler: Pointshop Most maps, to my knowledge, have props and ledges, as well as places a body could be unidentifiable. Not to mention that these are hardly ever used to begin with, so I'd argue why players would purchase Scuba Gear However, you are correct in that the map sometimes dictates strategy used, but breathing underwater has never come to my mind as one of them I'll remain neutral but I don't see this happening
+1 This would solve the problems I'm having with the design of my level, but on other part... water traps will lose it's sense. I still like the idea.
Ocean man take me by the hand Oh and this perk has no use on 85% of the maps so why should it be worth buying