So apparently the t trap inside the tester on seriouscraft can harm you inside the traitor room. If there is some way that removing the explosive inside the traitor room without removing the trap then please do it.
The secret knife room camping became a issue and now it should be fixed. It should have had a timed teleporter in the first place to prevent campers.
I'm talking about using it as a detective to "safely" make a place to put my health station and deny the knife from everyone.
Not all, I don't think everyone should be punished for some asshole who camps. Report and let staff do their job.