SHARK GAME OFFICIAL THREAD It was bound to happen eventually. Here is the official Shark Game thread. If you don't know what the Shark Game is, you can find the think here: http://cirri.al/sharks/# Ideas to what you can post on here: -Record amount of fish/sharks/crabs/etc. -Record amount of essence you have (I will post leaders on the top) -Strategies and tricks (to help newer players out) Let the conversation begin!Current Leader: Smash Spoiler Spoiler Fish Record: I don't have a SS of this but it was 10.3Quintillion. Dolphin Record: No SS. 8 Trillion, 1.5b/s Shark Record: No SS. 150 Trillion, 150b/s My strategies require a ridicilious ammount of artifacts. Spoiler Second place: Urisk Spoiler @TheCoCoFTW @Smash @Vorlass @Kythol @Zypther@Azure @urisk2
Uhh... Largest Essence at Once: Current Overall Essence: Fish Record: I don't have a SS of this but it was 10.3Quintillion. Dolphin Record: No SS. 8 Trillion, 1.5b/s Shark Record: No SS. 150 Trillion, 150b/s. Strats require a ridicilious ammount of artifacts. Spoiler: Updated Records Spoiler: Current Artifacts Time Anemone (Power: 2) As creatures dwell within the sea, so too do creature dwell within causality. World Shaper (Power: 1) Intelligence is not changing to fit an environment, but changing the environment to fit you. Gate Controller (Power: 1) Power over the unknown can only reach so far. Distant Foresight (Power: 6) Knowledge may not change destiny, but it may divert it. Shark Migrator (Power: 6) Essence forges a barrier. Sharks are fragile between worlds. Ray Migrator (Power: 2) The gateway has no sand to hide in. Crab Migrator (Power: 6) Essence-refined shells to keep the crabs alive. Dolphin Migrator (Power: 6) They will find this transportation strangely familiar. Whale Migrator (Power: 6) They need no protection, only persuasion. Eel Migrator (Power: 2) Essence tunnels for them to slide into a new domain. Octopus Migrator (Power: 2) The gateway defies reason. It is uncomfortable to the rational mind. Totem of Shark (Power: 4) To hunt. To catch. To win. Totem of Ray (Power: 2) Flying across the ocean in grace and serenity. Totem of Crab (Power: 3) No stone left unturned. Totem of Dolphin (Power: 4) Exiles of a greater threat. Totem of Whale (Power: 4) Keepers of song and mystery. Totem of Octopus (Power: 2) The cold, rational response is to maximise rewards. Totem of Progress (Power: 3) Progress can be slowed, but it can never be stopped. Totem of Industry (Power: 2) Find unity in efficiency. Seek octal rationalities. Totem of Warding (Power: 2) The end is inevitable, but the wait can be lengthened. Spoiler: Time and level stats Time since starting game: 6d 11:47 as of 3/5/15 2:51PM CST Fasted finish world: 1 minute and 16 seconds. Haven. Current highest World Level: 104 [/S]
I have been talking to most players who plat the game and I think Smash is currently ahead of everyone else. people for contending for second are probably azure or myself.
I'm currently consistently completeing worlds in 1-4 minutes. So I doubt I will fall out of the lead unless I take a break.
I always make a crap ton of nurse sharks and fish machines to recycle all of the fish into whatever material is needed for the strange gate. You can do the same thing with crystal machines, and recycling the crystal.
Does anyone else wait around to get all the upgrades, or do you guys just bee-line it for the gateway?
I go straight for the gate way for the most part. Also if anyone is interested I have the distance foresight Artifact so I could screencap all of the modifiers of a planet if you are ever wonder exactly what is screwing you.