Don't you ever get tired of just waiting around to be killed as an innocent? Wouldn't you rather spend your time helping the terrorist cause? Funds are getting low and more will soon be needed so Bain has contracted a heist for any and all willing terrorists to get their chance to help out the cause. Plus, a little role reverse wouldn't hurt anyone. Let the innocents have their chance to be bad, and the traitors can see what it is like to be model citizens. TTT_First_World_Bank V3 is a medium sized map that is a recreation of the first heist from Payday: The Heist. It features numerous traitor traps as well as an auto win objective for innocents to complete which requires them to rob the bank by breaking into the vault, loading the money into the briefcase, and then escaping out the back. The traitors can stop them with some of the traps that are present on the map, or they can just try to mow them all down. There are plenty of spawns for 36 people as everyone spawns in the large area outside of the bank. http://steamcommunity.com/sharedfiles/filedetails/?id=308157307&searchtext=ttt
Looks nice, perhaps we could test this map and if it meets our standards, we could replace our current Bank map.
I will try and make a video of the map showing it off later once I fix my desktop's psu with the new one I have coming today. Its a pretty nice map. I can play it easily on my cheap laptop with everything on low so it should run smoothly for anyone with lower end computers. Robbing the bank is easy enough, you just grab the battery by the grate leading to the vault and stick it to the grate. It opens after about a minute or so. You then have to grab the combine mine from one of the rooms above the vault and stick it to the vault at the bottom of the stairs in the same room. It gives a global warning on the screen as to when it is going to explode so people can get out of the room within the 100 seconds it takes to go off. You get warnings at 1 minute, 30 seconds, and 15 seconds to detonation. You then take the briefcase from the cafeteria, and place it on the table in the vault and wait for all the money there to disappear, then the back wall opens up with the getaway vehicle which leaves after 30 seconds or so with a global warning for anyone not in the vault.
Why would that matter much? As long as you can still play on the map, it should be fine. I played on the map a bit and I had no problems making my way around the map.
If the map looks bad, it could have a bad play style to come with it. Personally, I'm deterred from testing it just because it doesn't seem like the creator really cared about the detail. It makes me cringe just looking at it, honestly.
if anyone would like to try this in ttt since i need more than me playing to use it i can get you all to join me and we can go around and explore it in ttt