Hello, I'm working on this TTT map for this community. TTT_Safetown Description: Little city block. Download Beta01 - offline http://steamcommunity.com/sharedfiles/filedetails/?id=703110042 Beta02 - offline"small version" http://steamcommunity.com/sharedfiles/filedetails/?id=775980463 Beta03 - "offline" http://steamcommunity.com/sharedfiles/filedetails/?id=805798220 Beta04 - "offline" http://steamcommunity.com/sharedfiles/filedetails/?id=812779707 Beta05 - "online" http://steamcommunity.com/sharedfiles/filedetails/?id=818035149 Beta06 - "offline" http://steamcommunity.com/sharedfiles/filedetails/?id=819918103 Beta07 - "online" http://steamcommunity.com/sharedfiles/filedetails/?id=837928270 Notes First beta closed. Secound beta closed. Third beta closed. fourth beta closed. fifth beta closed. sixth beta closed. seveth open.
Maybe rename the title imo having your name on it is a little much if it says you built it in a ttt text bubble or as a splash somewhere on the map would still work.
I like the map design, though it seems a bit too much like 67thhighway's layout if you can see it Though it would be cool to see this, once the complete version is made. I also feel like this'd be a c4 trap, like CLUE, but apart from that, looks pretty dank. Waiting on the full version so i can unprofessionally professionally judge
This sorta looks like a mix of 67th way and Fastfood Good on you for making a map though. It looks great so far, hammer isn't easy to use and it looks like you've got the knack of it.
in image one that corner on the right between the 2 couches pisses me off so much. There should be a plant pot there >:c huehuehue
Honestly I think it looks pretty sweet! I've had a thorough look at it now and it definitely is going in the right direction! Maybe add a few more open rooms in the office building, or even another floor/or roof access on the top. I also like the underground bit! But on that note what is that square cage thing, is that some sort of tester? Also, will there be any T traps or rooms, if so, where are you thinking of having them. Looks really good this far and I hope you keep working on it!
Hey BlueCore this is an older version of ttt_safetown maybe this weekend beta02 will be out, but anyways thanks for your advice. - yellow square is the tester for beta01 - T trap for beta01 is only the laserhall and there is already T room but i am going to add Detective room also. I don't want to spoil to much for beta02 but there will be few more T traps.
What we will expect from beta03 will be - bettre optimization - opening up the last area - adding melon machine - remaking party room - more detailing - two more secrets - final touch hope you enjoy beta02 if you would love to help me future polish the map with changes new ides feel free to add me or pm me!
Can we like, speed up the elevators 2x? That's the only thing that really irritates me about this map. You could also make a second entrance to the underground. Other than that, I really like it!
More info about beta03 - faster elevators, adding additional ladder room next to it - adding new areas around the map - pliers and the crowbar spawns at six different locations - adding an timer for the knife secret don't take to long, prevents people from respawning knifes - remaking the traitor teleporter room - adding more details - party room code door will be fixed - pool door will be triggered from both sides - bettre vmex protection to prevent people from finding out the super secret that ill be added - scripted sequence for the ai zombies and they will be moved into the mall - machine that dispose bodies and transform them to melons - fix some misaligned stuff i got question shall i keep the jeeps ? yes or no and why?